#RPG – Postmortem Studios Update

Hello all,

It’s time for a little update, just to let you know what’s going on.

I’m a bit rammed with work, having agreed to help out a bunch of people, or to layout and publish their material. I love doing it – helping people get their ideas out there and focussing more on presentation – but it does take time away from my own projects. As usual, I’ve over-promised when I’ve felt well, and as such am over-obligated when I don’t feel well.

You’d think I’d learn!

My Patreon has rolled over the amount where I’m committed to daily videos again, and I’m going to try to get back into that habit, but directly paying work has to come first and I’m reasonably sure that my patrons want me to produce work, over meeting that commitment.

Next publication is Welcome to St Cloud, by Miguel Ribeiro, who wrote our well-received systemless/AFM Giallo trilogy. This time it’s a Lynchian investigative horror location, drawing on the style and aesthetic of Twin Peaks.

After that it’s *Punk (Splatpunk), which is an Action!/Interlock retroclone, designed to be coupled with sourcebooks like Cyber*, Bio*, Clock* etc for different types of genres in the ‘x-punk’ genre umbrella, and to preserve accessibility to an important ‘heritage’ game system. There’ll be hardcopy available, but the main rules will either be free or PWYW.

Then we have another book by Mr Ribeiro, called Postcards from ZOA, which will draw thematically on Burroughs’ Interzone and other surrealistic sources.

After that, a medieval bestiary by Neil Coates, who wrote ‘A Lapidary of Won’drous Stones‘ for us, and who seems to specialise in making some sort of sense out of medieval nonsense so it can be used in games.

All this time I am still working on Wightchester, and we have about half the baseline art complete already. Hopefully we’ll still be good to go with the Indiegogo fundraiser at some point this summer. Provided I can get the baseline writing complete in time with everything else going on.

All that and I’m still running weekly 5th Edition D&D games as part of Tabletopless, all for a very adult audience on Manyvids and Chaturbate, and monthly Cyberpunk RED games on the same services.

Given my recent loss of some of my disability funding, focussing on the paying work with what effort I can muster takes even greater priority. I hope you’ll forgive me if anything slips down the line, I have another relapse or something else goes pear-shaped. If you want to help out while I try and get these issues sorted out you can sub to my Patreon for as little as $1 a month, for discounts and priority access.

Freelancer for Hire

26814826_10159764555225545_5335768016345800984_nAfter a protracted illness, I am trying to ease back into work and freelancing is the best way to control the amount of work and get back into discipline and practice. I’m flexible and willing to work on most kinds of projects – including computer games – if you need an experienced or creative hand to lend some flair.

**I AM AVAILABLE FOR FREELANCE WORK:**
Links to my profiles on Fiverr & People Per Hour (these will be expanded as I add services):

Fiverr: https://www.fiverr.com/grimachu
People Per Hour: https://www.peopleperhour.com/freelancer/james/writer-tabletop-game-designer/1264912

**DIRECT SERVICES:**
Currently, my 2018 plate is clear and free for freelancing and consultancy. I’m pretty reliable, despite my health issues, and can offer reasonably fast turnaround. I can, perhaps uniquely, provide detail and grounding to scenarios – even dungeons – to humanise them and give them a bit of depth. Give me a try, see what I can do for your games.

I am a 17+ year veteran of the tabletop game publishing world with lots of experience in freelancing and self-publishing.

I’ve worked for Wizards of the Coast, Steve Jackson Games, Nightfall, Cubicle Seven Entertainment and more. I have also written fiction and worked on social media computer games, packing a lot of meaning into short pieces of text.

As a self-publisher, I have overseen every step of the publication process from concept through to publication including writing, editing, layout and modification. I also produce Youtube material and have begun producing audiobooks. If you need some narration for a video project or an audiobook reading, I can help.

Here are some of the services I can offer, and the minimum prices offered – though anything is negotiable up or down depending on the client. I will work pseudonymously if that is a concern for you.

  • New writing (raw text): $0.03c/word (minimum)
  • Proofreading/Light Editing/Commentary: $0.01c/word (second and third deeper passes are possible).
  • ePublishing/RPG Publishing consultation. Skype/Hangout/Call: $20/hour.
  • Consultation on your game project: $20/hour.
  • Layout (InDesign): $11 an hour.
  • Stock Art Shopfront: Postmortem Studios have a huge stock art catalogue from multiple artists and we’d love to add * you to that storefront. If you’re an artist who wants to sell your stock art but doesn’t want to deal with the accounts and uploads etc with your own storefront (which would be my first recommendation), then I can do that for you for 50% (I round up your payouts). Even if you don’t want to do this through me I recommend doing it anyway for all artists and can consult on best practice if you need advice.
  • Voice Work: If you find my dulcet tones to your liking, I’m available for voice over work and narration, recording audiobooks and more. Rates negotiable, starting at $11 per hour.
  • Promotion/Interview: Free. If you have a product you want to pimp out or would like to just talk game design and culture, you’re welcome to talk to me and appear on my Youtube channel.
  • Book Trailers/Videos/Adverts.
    * Paid Gamesmastering over streams/skype.