Art by Maciej Kuciara
Psibernetic prosthesis use synthetic synapses and hardware to convert energy into raw magic and then to channel it through a number of pre-loaded chips to produce magical effects. There is no truth to the persistent rumours that this technology depends on harvesting nervous tissue from magic-capable androids.
Fitting a psibernetic prosthesis uses your Brain and Spinal Column systems and is made up of two parts.
Part One: The Psibernetic Processor (Brain)
- Apprentice Processor: Level 2, Price 1000, Caster Level 2, Spell Slots 3, Maximum Spell Level 1.
- Adept Processor: Level 5, Price 3000, Caster Level 5, Spell Slots 4, Maximum Spell Level 2.
- Master Processor: Level 8, Price 10000, Caster Level 8, Spell Slots 5, Maximum Spell Level 3.
Part Two: The Psibernetic Converter (Spinal column)
- Imp Converter: Level 2, Price 2000, Power Capacity 20.
- Demon Converter: Level 5, Price 6000, Power Capacity 40.
- Prince Converter: Level 8, Price 20000, Power Capacity 80.
Spell Chips
Cost and power-drain by Spell Level per Spell Chip (swapping chips in and out takes ten minutes per chip)
- 0 – 10, 5 power.
- 1 – 100, 10 power.
- 2 – 4000, 20 power.
- 3 – 90000, 30 power.
Spell Chip List
0: Dancing Lights, Daze, Detect Magic, Energy Ray, Telepathic Message, Transfer Charge.
1: Comprehend Languages, Detect Radiation, Detect Tech, Flight, Identify, Jolting Surge, Keen Senses, Magic Missile, Overheat, Supercharge Weapon.
2: Caustic Conversion, Darkvision, Daze Monster, Fight, Fog Cloud, Knock, Logic Bomb, Microbot Assault, Recharge (yes, really).
3: Arcane Sight, Arcing Surge, Discharge, Dispel Magic, Entropic Grasp, Explosive Blast, Fight, Haste (self), Instant Virus, Irradiate, Probability Prediction, Resistant Armour (Lesser), Slow, Tongues.