1966. South American Nazis, realising their age, pursue occult instruments. The viol of Erich Zann, but also a shawm, cittern, spinet and tabor, all made of the dead. Each is powerful, but in concert, in West Berlin, they will summon Azathoth to cleanse the city & trigger WWIII.
Cold City by Contested Ground Studios, if you want something more story-game related, The Laundy Files if you’re more traditional.
I’m afraid the shipping is prohibitively expensive for non US people, so I wouldn’t recommend you buying from there unless you can club together and buy lots of copies or want to work something out with me.
I almost had a deal worked out with another group for getting it printed in Europe, but I’m afraid that’s fallen through for now.
If anyone has any leads on European-based POD board game companies, please let me know.
Cthuling’s aren’t faeries but are a related creature, dependent upon man’s consciousness and concocted out of the leftovers of ancient, bloody, unsympathetic gods, fears of the alien and of Frankenstein science that is beyond the ken of normal folk.
Given such a terrifying pedigree you would expect the Cthulings to be powerful, nasty, demigods that could devastate both the real world and faerieland but, while they are nasty little bastards that can cause no end of havoc in both realms they’re actually more of a nuisance than a truly horrifying danger – though they have ambitions.
The gradual erosion of the horror that elder gods once held – either in religion or in fiction – into cartoonish shorthand for a cynical ‘the horror, the horror’ with a knowing, postmodern wink, has simultaneously lead to their longevity and power – such as it is – and their diminishing into a joke. Something that really, really grips their shit.
Cthuling’s have a Napoleon complex to end all Napoleon complexes and so many chips on their shoulder you’d think someone had built a Wimpy there. They desperately want to be terrifying and frightening and come up with complex and nefarious schemes to try and restore human and faerie horror. Needless to say this risks drawing attention and harm upon the faerie world, directly or indirectly and this places the Seedy and Unseedy Faerie courts in direct opposition to these cute, cuddly wittle elder gods.
Muscle: 2 Skill: 3 Wits: 5 Magick: 4 Luck: 1 Good At: ‘Intricate plots and schemes’ OR ‘Being incredibly cute’. Earning Charms: Cthuling’s earn charms by destroying ‘cutesy’ mythos artifacts or genuinely scaring people. Spending Charms: The Stars are Right – By spending a charm the Cthuling is considered to have a statistic of 6 for a single roll.