#RPG [Review] Fantasy Coins

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I got some Fantasy Coins to review (get them here).

If you’re in the UK you can get them here.

The fact that they now have a UK warehouse means that the kickstarter shipping costs and VAT are no longer a huge issue. Their latest Kickstarter (a good way to get a bargain) is here and has ten days to go.

TL;DL (too long, didn’t listen)…

The sets I was provided with to review (three of them) are $13.99 and contain ten gold, ten silver and ten copper coins. Obviously that’s not really enough to use for a game or LARP, especially since most games work on a 1 gold to 10 silver to 100 copper exchange rate. Clearly that’s not a practical thing to do as a pack – to have them in proportion – so equal mixing seems like a good way to go about things. You can also buy packs of 30 of any denomination separately.

The coins have a pretty good heft, somewhere between heavier British coins and lighter European coins, probably about equivalent to the larger American coins in terms of the feel in the hand. They feel weighty enough to be ‘real’ coins, which is nice. Size-wise, the copper is about the size of a British tuppence and the silver and gold are about the size of a British £2 coin. The colouring is more like brass, tin, bronze and the silver and gold could stand to be a bit shinier, but you can tell them apart and they have a sense of being ‘used’.

The company also produces non-standard coins in a variety of shapes and is branching out into prop gemstones, ingots and other coinage and materials.

If you’ve got the disposable income these are great props and I think they’d be especially good for LARPs or as replacement money counters for board games like Cadwallon: City of Thieves to have a bit more fun around the table. If you’re after a good bargain on a lot of coins backing a Kickstarter (which they do fairly often) will give you an opportunity to pick up a job-lot of coins relatively cheaply.

What I’d like to see the company do would be to introduce paper currency for modern and science fiction games and perhaps to start offering hard plastic versions of their coins as a more affordable alternative for those who need a larger supply at a more affordable price. They’ve got the quality and the contacts, so maybe that’s a possibility.

Style: 4
Substance: 4
Overall: 4
Conclusion: Expensive but cool thing. If you can afford them, it’s probably worth it.

SOWYGO 4: Geeknesses Wot I don’t Get

I have a very analytical approach to things. I take my time to look into them and the issues around them, the evidence and then I come to a conditional conclusion that is subject to change, on the presentation of other evidence that holds water or is sufficient and well executed enough to demonstrably contradict previous evidence. The first step though, is to ask. SOWYGO is mainly about getting positive images of various nerdery out there but I think there’s an opportunity here for some cross-nerdery understanding. So, here’s some geekdoms, some fandoms, that I don’t get and which I invite you to educate me on:

1. Furries

What I don’t get: Anthro art I get (Omaha, Usagi), werewolves, centaurs, mythical creatures I can get my head around but… obsession over cartoonish characters, dressing up in a suit – however impressive the craft – taking on a persona outside of a role-playing game, that I don’t get. I’m not going to ignore the elephant in the room here either, the whole furry sex thing just makes me blink, or gag, especially when things get… weirder. Someone explain Doug Winger to me (don’t click).

 

2. Sports Nerdery

What I don’t get: Any of it. Car racing is just people driving in circles and the variations are minor. Cricket takes forever to get going. The shenanigans of football players off the pitch are far more interesting than the actual games themselves and they’re hideously overpaid. It just seems to be the same thing over and over again and the statistical obsession goes far beyond the aspy behaviour of the worst Traveller players into scary, scary savant territory. What’s the appeal?

3. Historical Wargaming

What I don’t get: You already know what happens. Historical battles are often determined by overwhelming force or sheer tactical advantage so, when you recreate the battle the outcome is probably about 90% predetermined. If you step out of that what’s putting you off fantasy wargaming? (Assuming it does put you off). The rules used for historical wargaming also seem to be impenetrable compared to fantasy or SF gaming, inaccessible, difficult or with little room for chance. What’s up with that?

4. Wine/Ale

What I don’t get: Wine makes me sick anyway and I can’t stand the taste of beer, so I’ll never enjoy it, but it’s just rotten grape juice isn’t it? Studies consistently show that most people aren’t able to tell the difference and that price and label creates far more of a difference to people’s perception than the wine itself. So… huh? Ale… less of a problem, I can’t stand it but I can smell or taste the difference but what’s the appeal of all the very different kinds?

5. Cosplay

What I don’t get: Most of the characters that people dress up as are from computer games or fantasy art and those are impossibly perfect physical specimens. Sure you can do great photo-sets with photoshop and get panted at by nerd boys and girls, but that’s like shooting fish in a barrel. Most geeks, nerds, freaks etc (hell, most PEOPLE) don’t look like anime characters or computer game characters and trying to – without MAJOR disfiguring surgery – is a fool’s errand. I get the crafting side and all that, I just don’t get the whole thing when it’s all put together.

Please help me understand your geekdoms, the ones above, or others!