Rapid geological activity forced extreme biological diversifications on the Healer home world. Possessing vast knowledge of herbal and mutant lore, Healers are now prized by other beings for their life-sustaining skills. Amidst loud rejoicing over new health, who could deny their modest fee?
Notable Education +1
Healing Touch: Healer’s gain +1 to Animals (veterinary), Medic & Science (Biology) at the end of character generation.
Social standing is replaced by ‘Wisdom’.
Homeworld: Oosshanaa B988889-A Ga Ri
Starport B, 14.4k km, dense atmosphere, 80% water, hundreds of millions population, civil service bureaucracy, law level 9, tech level 10.
Healers have the following traits:
- Life giver [Stunt] – With a touch a healer can remove stress from a target and place it upon themselves.
- Supermind [Stunt] – Medical applications only.
- Bad eyesight: -2
- Weak to heat.
The swampy world of the Healers has its water distributed over its surface in many lakes, swamps and aquifers. The air is humid and everything is soft and wet. The atmosphere, thick with moisture and CO2 is perfect for growing plants and the whole planet is covered in thick and persistent growths from a multitude of highly evolved, highly specialised plant life that is very resilient and contains much in the way of complex chemistry. The Healers (Ullanoo) are part plant themselves and have a deep and innate understanding of the flows and complexities of life force and the chemistry of medicines.