You can find a shiny review of Wizkid over HERE
Wizkid is the next (Xpress version) game in the Shadow World series and this time the satirical sights are set upon wizards, witches, magical boarding schools, fan fiction, slash fiction, ‘otherkin’, teen-witches, young adult fiction, MMORPGs and supernatural romance.
Wizkid is also a fully featured game that could be taken more seriously and used to emulate many of these things – if you were so inclined. Otherwise it expands our gameworld and is fully compatible with Bloodsucker: The Angst and Chav: The Knifing.
Contains no egregious references to chuffin’ Atlantis either.
Since we’re making fun of fanfic and slashfic this book, despite being about magical schoolkids, contains adult references and fiction.
You can buy it HERE
It will be available at the other outlets soon and is already up on Lulu if you want hardcopy.
|As previously intimated Wizkid: The Cheapening is almost ready, it’ll be out tomorrow in fact – so keep an eye out for it.Why should you buy it? Well, it’s a further progression in the rules and development of The Shadow World games and a bit of a return to the original concept behind Bloodsucker, namely that while these groups like to THINK that they’re supernatural powerhouses, they’re actually a bunch of useless bastards and wannabes.
Wizkid is obviously centred around the ‘magical school’ concept but it goes a lot further than that and takes the piss out of a huge number of different things from MMORPGs and Disneyfied Wicca to fan-fiction, slash-fiction and otherkin. It’s these last few things that I think are going to cause our ‘trademark’ controversy.
|Ian’s written a good book with an interesting magic system but because we’re taking the piss out of slash and fan fiction and given the creepy and sinister nature of a lot of that shadowy world, the obvious problem of SEX rears its purple head and, given that we’re talking about schoolkids you can already hear people sharpening their pitchforks.I’m a little concerned due to recent experiences with dribbling morons being unable to read subtext or get the point but I’ve decided to go ahead with it anyway. It’s not necessarily integral to the game in any case and mostly only appears in the in game fic but I did – and do – feel that no target is safe and hey, people were at it like bunnies from the age of 14 when I was at school and if the Daily Fail is to be believed, things have only gotten worse since.|
Coming very, very soon – likely early next week – is the next Shadow World game, Wizkid: The Cheapening. This brings magical kids and hoity-toity private magical schools into your Bloodsucker and Chav games along with their create, destroy, nerf and buff magic(k)s.
Obviously, obviously, the main thrust of this is to take the piss out of Harry Potter but it’s also a hell of a hit at Mage (all versions), fan fiction, slash fiction, forum/journal roleplay, otherkin, MMORPGs, supernatural romance novels, cheap supernatural TV and the commodification of Wicca and Neopaganism.
Wizkid has a much more focussed arena of play that the other games, the school structure is perfect for creating tight little farces and campaigns based around classes, schools, staff, pupil romances, school mysteries, detentions and all the other nonsense of school days. School experiences are something that everyone shares and that makes them a great background for a game.
This is Xpress powered, as all future Shadow World releases will be and, honestly, I’m tempted to turn one of my long promised projects into a supplement for it!
You’ll love it, especially with Raven’s lovely art.
With the Gothistocrats cliquebook out now’s a good opportunity to revisit The Shadow World, The Life of Angst and the whole game line. Gothistocrats expands on one of the cliques of the first game, Bloodsucker: The Angst, the game of teenage vampire wannabes with delusions of grandeur. So, here’s five reasons you should buy and play the games in this line…
1. If you’ve played any of the games that this line takes the piss out of then you’re in for a treat. The whole thing is a massive in-joke, of sorts. Particularly if you had the misfortune to be part of its LARP society/fan club/dystopian bureaucratic nightmare. Not to say that you have to have been, but it helps. There’s plenty there if you’ve experienced goth culture as well. Whether you’ve got a fond, nostalgic love or a raging hate on, you’ll be well served.
2. They’re fun. You’ve got plenty of comedy fuel to work with and arrogant people with delusions of grandeur and massive incompetence are inherently funny.
3. Ian Warner’s taken on the line and he’s extended and expanded it in a whole new direction. Whereas the original Bloodsucker: The Angst was very much based around deluded teenagers but the expansions and companion games have broadened the game into a much wider satire of… certain games… and more things besides.
4. More than any other game line this one has a unified look with great art by Raven Morrison throughout all the existing lines and into the future with the forthcoming Wizkid.
5. With Ian working on this line it has some constant support via his Shadow World blog and that makes it a more fully-featured and supported game line, rather than a ‘one off’ (not that there’s anything wrong with that) and you can influence development by telling us what you want and what you’d like to see.
It’s also available at other PDF outlets.
The secrets of the Gothistocrat clique laid bare including the mysteries of Dominion and the strange powers of The Douche. You get to know all the intimate secrets of this ruling clique who define ‘true goth’ and you get a fistful of NPCs for your games as well.
You can buy it HERE
An ancient symbol the Ourobowrong is meant as a warning and a curse to those who are too enamoured of their own Machiavellian schemes. It is a sage reminder that the more complex the plot, the more people that are involved, the less likely it is to remain secret and the less likely it is to succeed.
Out-of-game the Ourobowrong is the identifying symbol of The Shadow World line, a rallying flag for those who like the line of games and a way of identifying fan material that you write for it. All of which, however contradictory, overpowered or stupid is official so long as the author sends us a copy and includes this symbol on their work.
In game the Ourobowrong is a symbol of the mysterious ‘Old Boys Network’, the secret masters of the Shadow World who manipulate all the vaguely-supernatural races from behind the scenes using the power of the Metagame and the abuse of their temporal and transtemporal power. Some of their secret knowledge has spread to others though, resulting in the widespread use of the following ritual by Crowleys, Chemistz and Wizkids…
Curse of the Ourobowrong
Over the course of half an hour the caster knots, unties and re-knots a piece of string until it begins to fall apart at which point he intones:
“Are you a piece of string?”
To which an assistant should answer:
“No, I’m a frayed knot.”
The curse affects a single target and lasts for a whole 48 hours, enough to ruin a weekend. During this period anyone attempting to assist the target or to do something on their behalf has their DC raised by 5 (or increases the difficulty for the person that they’re assisting by 1 per helper* or increases the difficulty by 1**
The GM should keep these modifiers secret so that the players don’t cheat like the conniving bastards they all are.
** Xpress version.