
From yesterday’s Twitter madness:
From @Grimachu
- Having trouble getting players to listen to your descriptions? Pay R. Lee Ermey to shout them instead.
- To increase randomisation ‘train’ your cat to chase dice.
- Don’t play Conspiracy X, it’s ALL TRUE!
- Create the RIFTS atmosphere by injecting your players with testosterone and LSD, then bashing their skull with hammer
- Help counter power-creep in your games by replacing experience points with head.
- Make your rolls better by clubbing a leprechaun to death with your dice bag
- If they give you lip, threaten to outsource your players to India.
- Tattoo important rules onto your body so you always have them to hand.
- Play Exalted with more than four players.
- Use your moobs to conceal dice rolls from your players.
- Save on game prep time by not learning the rules.
- Recreate a NASA feel for your SF game by filling your play room with 70s computers and giving everyone’s money to a soldier.
- Form an all-star player group to show your group how it’s done, GMS, Justin Achilli, Me, Ron Edwards and RPGPundit would be a good start.
- Increase game immersion by running LOTR entirely in Sindarin.
- Defeat Rules Lawyers by claiming The Terrorists Win if you uphold their complaint.
- Justify out of character shitty behaviour by NPCs with the phrase ‘bitches be crazy, yo’.
- Get tips on suspension of disbelief from Col. Gadaffi.
- Don’t feel like GMing? Summon the unquiet spirit of Gary Gygax, ask him about 4e and then have him run Tomb of Horrors.
- Get the best out of your game by threats to start a new one with blackjack and hookers.
- Show your players how it’s done by introducing a GM PC to pick up the slack when they fail.
- Medical waste is a great source of game props.
- Increase player attendance by having their partner and children killed by the Serbian Mafia.
- Get your players emotionally invested in the game by sleeping with them.
- Want to get more girls to play in your games? Rohypnol.
- Create a peasant look by eating 1lb of sugar pulling out three teeth and smoking this will also give you a medieval lifespan.
- Your descriptions aren’t good enough to scare players in horror games? Keep Goatse flashcards to hand.
- Having attendance trouble at your sessions? Addict your players to crack. They’ll come back!
- Create that all important Steampunk atmosphere by playing up a chimney and smacking any female player who opens their mouth.
- Beholder encounter? Shine a high-powered laser pointer at your player’s eyes.
- Worried about cheating? Make everyone play naked and roll their dice for them.
- Give that session of Gamma Worldan authentic edge by feeding your players polonium in their pizza.
- Make that inn-based downtime a session to remember by dressing up a homeless man as a wizard and hiring prostitutes to be wenches.
- Add verisimilitude when the adventure in the sewers by shitting your pants during the game.
- Condition your munchkins to avoid combat by slapping them in the face every time they take damage
From @Cavalorn
- Amuse and amaze players by explaining that the gruelling six-hour dungeon they have just laboured through was ‘all an illusion’.
- Add that indefinable ‘Ridley Scott’ atmosphere to your games by setting fire to some rags in a plastic bucket.
- If the text says ‘read this aloud to your players’, then you’d better fucking do it. If you mess up, just start all over again.
- Don’t neglect player handouts! They’ll never forget the trouble you went to when you use proper offal.
- Don’t waste cash on expensive miniatures. Langoustines make ideal Mi-Go and one block of lard can yield over 50 Gelatinous Cubes.
- Pyramidal dice make ideal caltrops when players try to flee.
- Avoid the age-old problem of stained, unwashed gamer clothing by simply GMing naked.
- Remind your dice who is in charge by ‘executing’ the ones who ‘fail you’ with a hammer.
- Save valuable playing time and avoid arguments by simply telling players what they decide to do next.
- Authentically recreate Olde English speech by simply adding ‘-eth’ to the end of every word.
- Plastic ‘pizza savers’ make ideal towers for unambitious wizards.
- Bring ‘power gamers’ down to size by insisting they suck helium from a balloon before being allowed to speak.
- Cultivate players’ attachment to their characters by enacting a simple ‘one nose hair pulled per hit point lost’ rule.
- Keep an air horn ready under the gaming table to liven up dull ‘what shall we do next’ moments.
- Simulate the tension of a collapsing dungeon ceiling by dunking a hob-nob in hot coffee and holding it above your player’s head.
From @Fnordland
The Rules are there for everyone’s benefit. If they won’t play by them, sue your players.
From @Pookie_uk
Increase game immersion by making Hobbits in a LOTR kneel barefoot throughout and Elves stand on chairs