Hi, I’m Grim. I’m an ageing gothabilly, a 20 year veteran of the RPG Industry and I freelance and self-publish. My company is Postmortem Studios.
Describe your work
Stylised and exploratory games that are focussed mostly on genre emulation. I’m neither entirely in the storygame camp nor the traditional game camp. System matters and I like to either choose or create a system best suited to the game in question.
Key to your making process?
Inspiration, whatever grabs my attention at the time. The things that interest me. That can come from films, television, comics, politics, conversation.
Favourite type of game scenario
Dramatic, high stakes, slow build up.
Character or Worldbuilding?
If I’m creating games, then obviously worldbuilding is the primary focus. Characters are for players.
Long or Short RPG texts?
Whatever’s appropriate. I tend to think these unnecessarily huge books are unnecessary. Efficient text, appropriate to what’s required, seems like the best way to go.
How to increase accessibility?
Profit margins are so low that there isn’t really a way to increase accessibility. I am currently recording an audiobook of the 5e SRD, but it’s not exactly setting the world on fire. Generally speaking RPGs are already massively accessible. They’re cost-effective as a form of entertainment, so long as you can read and do basic mathematics you can play and they’re customisable by default.
I prefer to do everything myself. I’ve had bad experiences with collaberations. Diluted vision, over-enthusiastic editing and being overridden by another participant.
How do your games distribute power amongst the players?
I haven’t the slightest idea what you’re talking about.
How are your games dismantling colonialism?
The colonial era ended in the mid-to-late 20th century, depending how you define it and what you consider a colony. My games can’t dismantle something that no longer exists, plus – they’re games. They couldn’t anyway. Colonial era fiction and tropes are excellent sources of inspiration for games though, conflict, adventure, exploration. I wouldn’t want to cut myself off from such a rich source of storytelling.
Shoutout an underloved Creator
Venger Satanis has an outlook to games that’s somewhat similar to mine and he gets a lot of unnecessary hate for being such a chill dude.
How to make a work inclusive?
I don’t think a work has to be inclusive, the focus should be on maing a good story. In trying to make games appeal to everyone, or include everyone, you can get a lack of focus and games can become homeogenous, interchangable and dull. Ironically the indie games scene which is often thought of as more inclusive, often has very tightly focussed games that aren’t at all inclusive. Night Witches, for example, is only women. Only soviet women. Only WWII. As mentioned earlier, RPGs are – by their very nature – inclusive and customisable, which is why they’ve always had a very diverse fanbase, albeit with a predominance of nerdy men.
TL;DR – RPG design doesn’t have to be inclusive, it doesn’t necessarily make for better games. People can play things other than themselves – and should. That’s the whole point.
Participate in Streamed Games?
It can be difficult due to timezones and commitment issues, but I do run them. WFRP at the moment.
How are your game mechanics and characters intersectional?
They’re not? Intersectionality descends into oppression olympics and I can’t see how game mechanics or character generation would have any crossover with intersectionality. Intersectionality would inevitably mean a dilution and dispersal of story tropes, and if I wanted to make a political point it would undermine it. The closest I get is Privilege Check, which is designed to demonstrate the flaws in intersectionality.
Favourite Tropes to Subvert?
My work’s mostly more about expressing those tropes. They’re a powerful set of storytelling tools and undermining them all the time can backfire (see The Last Jedi). The closest I get is, I suppose, trying to challenge people to examine their presuppositions, as in The Little Grey Book.
How does your environment inform your work?
I live in an idyllic countryside setting, close to the landscapes that inspired Tolkien, Lewis and Adams (Watership Down). So my work rebels as a reaction to that by tending to the post-apocalyptic, the urban, the horrific. I don’t tend to like traditional fantasy or the glamourisation of the agrarian life.
How does your identity inform your work?
I don’t really know what’s meant here. ‘Identity’ seems to mean something different to me than it would seem to to the author of this challenge. Sexuality, gender, race, these aren’t things I regard as identity. Identity – to me – is more what you do than who you are. I find the other approach rather bigoted and judgemental. My work is influenced by some of my innate traits, but that’s different to identity. I self-identify as a rebel, a libertine and a challenger of orthodoxy and that influences much more.
What are some underlying messages in your work?
Individualism, cooperation, mutualism, voluntarism, anti-identitarianism, creativity, sexuality, freedom, free-thinking.
Favourite themes to explore?
Sexuality, ethics, alternative cultures and assumptions, the primacy of fun.
A game you want to make that you think no-one would play?
Well I thought that about Gor, but it has been rather popular. I kind of think nobody will want to play Actual Fucking Monsters when it comes out, because it’s a game you always lose, but we’ll see.
What external factors do you struggle with to create?
An increasingly intolerant, authoritarian and censorious social atmosphere that insists on everything being ‘woke’, and the constant attacks, lies and misrepresentations from that sphere. I mean, just look at these questions!
How are you working to improve the RPG industry?
Resisting the incursions of censorious authoritarians, just as I did during the Satanic and Vampire Panics.
Mentoring/Being Mentored by?
I mentor a few people, I offer paid consultations for new indie RPG makers.
Favourite RPG thing to create?
A rad diversity consultant?
No such animal. Pointless parasites.
Favourite Online Community?
How do you market your work?
Who on Earth has a marketing budget in this industry? Blog posts, social media, word of mouth and obliging moral entrepreneurs.
What tools help you create?
Exciting 2019 RPG trends?
Boutique games perhaps? I’m not sure exactly in what way that’s exciting, it could be a good thing or a bad thing. It’s interesting at least.
If you were in charge of the RPG industry, what would you change?
Even more robust pushback against the moral entrepreneurs and their gatekeeping. RPGs should be open and available to everyone, but no individual game has to be for everyone.