Agents of SWING: Gosh, Spies! RELEASED!

Gosh, Spies! is 120 pages of information for your Agents of SWING games, expanding the scope of the game into the realms of Saturday Morning Adventure cartoons with a particular emphasis on girl’s adventures.

The book has information and ideas on running SWINGgames for children and particularly for girls. While the book itself is not necessarily for kids and younger teens, it should help you create and run games for them.

More generally Gosh, Spies! contains rules for creating child characters, some new child/teen oriented stunts, background for two boarding schools, information on the teen subcultures of the 60s and 70s and an introductory, Saturday Morning style adventure called ‘Field Trip’

Buy it HERE

Hardcopy HERE

It should be available through your other usual PDF outlets soon.

Imminent Release: Gosh, Spies!

Gosh, Spies! will be out tomorrow, so I thought it might be an idea to tell you what it’s about, what’s in it and why I think it’s a good buy.

Gosh, Spies! is 120 pages of information for your Agents of SWING games, expanding the scope of the game into the realms of Saturday Morning Adventure cartoons with a particular emphasis on girl’s adventures.

The book has information and ideas on running SWING games for children and particularly for girls. While the book itself is not necessarily for kids and younger teens, it should help you create and run games for them.

More generally Gosh, Spies! contains rules for creating child characters, some new child/teen oriented stunts, background for two boarding schools, information on the teen subcultures of the 60s and 70s and an introductory, Saturday Morning style adventure called ‘Field Trip’

Here’s an incomplete inspiration list:

Gosh, Spies! Preview – Alex the Tomboy

Alex (Member of the Prying Pentad)

Alex is thirteen years old and very much a tomboy, so much so that she often gets mistaken for a boy and that’s something that makes her enormously happy. Fierce, fiery, almost perpetually scowling Alex is – nonetheless – a loyal friend and very protective of those she cares about, especially her dog, Jimmy. Alex is very athletic and physical and cares not a jot for academics despite the scientific bent of her father.

Concept: Fierce tomboy.

“No, I’m a BOY.”
“You leave my dog alone, you prig!”
Stubborn as two mules in an argument with each other.
Terribly fierce.

+1 Cool: Alertness, Athletics, Endurance, Fists, Intimidation, Investigation, Might, Resolve, Stealth, Survival.

Boys will be Boys – You can spend a FATE point to unquestionably get away with convincing someone that something you were up to was simple, boyish hijinx.

Secret Club (Prying Pentad) – The characters with this Stunt share a special, communal pool of FATE points that any of them can tap into. Whenever a character from the team gains a FATE point they can, instead, choose to donate it to the group fund.

Physical Stress: OOOOOO
Composure Stress: OOOOOO
Social Stress: OOOOO
FATE: OOOOOOOO

Prying Pentad FATE: OOOOO

Refresh: 8


Agents of SWING: Minifigs RELEASED!

42 card stock figures for you to use in Agents of SWING or any other game (good for keeping track on FATE area maps or for skirmish games).

Download it HERE

Buy a hardcopy HERE

Good News Everyone!

It has come to my attention, after a little gentle prodding, that things are somewhat on the move again in our partnership with Cubicle 7 Entertainment. Some delayed projects should be getting a little bit of a punt back into gear and after some delay Agents of SWING will be available through Cubicle 7 as well and will go into proper distribution.

Huzzah!

All this stuff is extremely unpredictable and sort of tentative at the moment but I have my reassurances that things will be getting back into gear and I shall endeavour to let you know as and when I know more. Still, SWING getting into distro? Groovy baby!

Agents of SWING – Darkest Before Dawn

1960 – January

The Mau-Mau Uprising is coming to an end with the state of emergency being withdrawn and the first movements towards decolonisation beginning. It’s been a messy decade or so of conflict at various levels in Kenya. All sides, British, Mau-Mau, colonial and Kikiyu loyalist came off badly in the conflict with many atrocities and human rights violations, executions without due process, acts of terrorism and murder as well as working prisons that have, in later years, been characterised as gulags.

The post-colonial peace and the status of the negotiations is under risk due to the actions of a Colonial soldier (Captain Withers) who is ideologically opposed to the end of colonial rule. He is being surreptitiously supplied with funds by CONDEM agents within the British aristocracy and government and is continuing his war against the Kenyans, ironically in much the same way as they had continued their guerilla war. If he pulls off an atrocity all the progress of recent years could end up demolished.

SWING wishes to deal with Captain John Withers and his colonialist supporters, preferably as quietly and with as little violence as possible. Better to bring him back as a prisoner to British shores.

Withers is occupying the forests around Mount Kenya along with his men and making hit and run attacks and assassinations upon surrounding villages and towns that were strong supporters of the Mau-Mau during the uprising. The agents will need to get to Kenya and explore the wilderness and the towns to find him, fox his attempts to create violent conflict and help create a more peaceful transition to post-colonial rule. All the while surrounded by colonial settlers who support Withers and suspicious Kenyans who resent and suspect their presence.

Captain Withers

After the war a lot of soldiers became rather harsh school teachers. Withers is the type, but rather than accepting defeat and rejoining ordinary society he remained in the army and then when even that began to become ‘wishy-washy’ and ‘liberal’ he angled for colonial postings and eventually broke ranks. He’s a principled, honourable man, the thing is his principles are horrible and he’s a terrible racist.

Concept: Embarrassing Relic of the Empire
Honourable, with the right people.
White Superiority.
Tactical Genius.
They’re just bloody wogs!
They don’t like it up ’em.
I learned the jungle with the Chindits.
Anachronistic Gentleman.
Tough as old boots.

Solid +3: Guns, Leadership.
Hip +2: Resolve, Stealth, Survival.
Cool +1: Alertness, Athletics, Contacts, Drive, Endurance, Fists, Social Standing, Weaponry.

Army of One
Body Armour
Born Leader
Danger Sense
Old School Tie

Service Pistol: +2 physical stress.

Physical Stress: OOOOOO
Composure Stress: OOOOOO
Social Stress: OOOOOO

FATE: OOOOOO

Marjorie Smithers

CONDEM’s chosen agent in the field, Marjorie smithers is an Amazonian, horsey woman with a braying laugh and a line in knee-boots and jodhpurs. She is psychotically devoid of empathy and regards other human beings largely as props. If she wasn’t so huge she’d be considered beautiful, in a rather toothsome upper-class sort of way.

Physical +3
Social +2
Mental +4

Stress: OOOO

FATE: OOO

Contacts +2, Athletics +1, Deceit  +1

Colonialist Terrorists

A mixture of arch conservative Kenyans and militant settlers afraid of losing what their family has invested in the country over the years.

Quality +2
Skills: Guns, Weaponry
Stress: O
Equipment: Fatigues, rifles, machetes.

New Clip Art Critters and Other Stuff

Check them out, and everything else, HERE.

We’ve also re-indexed all of our clipart with more easily searchable names and have a free catalogue you can get HERE.

We still have a few Deluxe Agents of SWING copies left for those who might want them (Limited number will be available at Dragonmeet & Indiecon).

The deluxe Agents of SWING box contains:

  • Hardback copy of the main book.
  • Copies of the Agent’s Handbook (Character sheets for players)
  • A copy of the Control Handbook (GMs notes and NPCs notebook)
  • Branded pencils.
  • Hand-distressed and liveried box-file
  • Dice for Agents & Control
  • Fate Chips
  • Eraser
  • Pencil sharpener
  • Unique adventure seed

Contact Postmortem directly (grim AT postmort DOT demon DOT co DOT uk) to order. It’s priced at £60 (which includes shipping, anywhere in the world).

There are also a limited number of copies of Call of Cthentacle and its supplement, The Dunbitch Horror, sold together for £15 (again including shipping). Contact at the above address the same if you’re interested in that.