MetaCards are a generic system that can be overlaid on top of any other game system.
The cards provide prompts to roleplay in a certain way. The players can then represent a certain mood or perform certain actions that can provide verisimilitude for games that are designed to seem ‘real’, or thematic cues for games that are more narratively focused.
The players are encouraged to follow the cards by a small, mechanical, near-universal bonus. Decks can be customised with prompts specific to your group or campaign if you’re seeking to encourage a specific kind of roleplay. You could customise the deck to prompt players in a horror game to do stereotypical horror-movie things, or those in a romantic fantasy game to engage with the romantic preconceptions of that genre.
This is meant to be introductory, allowing you to take the concept and run with it for your own games.
The new Postmortem Studios web store is up and running! We’re still adding products and engaged in a steep learning curve on all this stuff, so if you run into any problems please do let us know! Otherwise everything should work, with digital delivery.
We’ll be expanding our inventory, offering physical products, second hand products and integrating things like our Teespring store as we move on into the future.
My intention is also to create a (relatively) safe place to publish challenging and controversial content for others, though we will, still, have to conform to the demands of payment processors. If you’re a gaming or gaming related publisher who has been stung by censorship, get in touch (grim AT postmort DOT demon DOT co DOT uk) and we’ll see what we can do.
Not all of our products are up just yet, but we’re getting there.
After considerable and… um… vociferous feedback we’ve dropped the price of these paper minifigs. Hopefully, this will be somewhat more acceptable to people and paper minis are something of a new foray for us, so still on a learning curve.
If they had been both front/back rather than front/silhouette, costs would have been prohibitive – especially given the weak sales, but we’ll see how things go with a reduced price.
In this supplement for Tales of Gor you join a rebellious inventor on a quest for a mythical lost island and city. Will his technological innovations anger the Priest Kings? Will you fall afoul of the pirates that ply their trade across the Thassa? What will you discover beneath the waves, far from the politics and skulduggery of Civilised Gor?
This book also contains information on a (non-canonical) Farther Isle for you to use as a setting or base of operations for your player group.