#DnD – Messing Around with AI to Create Stupid D&D Monsters: The Allama

Allama

Medium beast, unaligned

Armor Class 11
Hit Points 22 (4d8 + 4)
Speed 40 ft.

STR 14 (+2) DEX 10 (+0) CON 12 (+1) INT 2 (-4) WIS 11 (+0) CHA 5 (-3)

Skills Perception +2
Senses passive Perception 12
Languages –
Challenge 1/4 (50 XP)

Scream. When the Allama spots an intruder, it can let out a loud scream that can be heard up to 300 feet away. Any creatures within 60 feet of the Allama when it screams must succeed on a DC 11 Wisdom saving throw or become frightened until the end of their next turn.

Sure-Footed. The Allama has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage (1/10 Allamas have horns doing 1d10+2 piercing damage).

Spit. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target. Hit: 1 bludgeoning damage, and the target must succeed on a DC 11 Constitution saving throw or be blinded until the end of their next turn.

Appearance

Allamas are large, woolly beasts resembling llamas with sturdy builds and shaggy coats. They have keen eyesight and a loud voice, making them ideal guardians for herds or homesteads. When an Allama spots an intruder, it will let out a loud scream that can be heard for miles around.