#TTRPG – Wightchester Preview – Enosh Square

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Enosh Square

Ramshackle buildings of wood dominate the space of the square, skeletal and blackened, ripe for demolition and rebuilding even before the dead rose. It is like a hangover from the early half of the century, before the great fires turned people to the favour of stone and brick. It is a choked tangle of alleys, loose cobbles and filth-strangled gutters. Even if you were amongst the rotting dead, you do not think you would choose this place to spend your days. The rookeries that were once crowded with workers are now home to true rooks and crows, that put up a squawing clatter at sight of you, which brings a returning moan from the dead.

The Shambles

The whole of the square is dominated by the great wooden buildings that once housed the destitute and the poor. They are crumbling, broken and rotting wood littering the streets, the oiled paper windows of most of these verminous rookeries have long fallen away, admitting the elements to the interior and washing the detritis of people’s lives out into the gutter. A pair of rusted scissors here, a faggot of twigs there, a crudely carved doll with a mop of soggy wool for her hair, tugged by a rat along the dirty cobbles.

Rome House

Two floors high, this house seems to be amongst the smallest dwellings here, though it is squat and broad – like a trunk or crate. At some point the wood was whitewashed, but this is now stained brown and grey and peeling away in great flakes that flutter in the slightest breeze. The door hangs open, mouldering wicker and rotting scraps of leather scattered down the bowing wooden steps.

A simple hall, with steps running up one side to the upper floor, drives through the house from one end to the other. Four doors mark it, two sets of two opposite each other down its length. All their doors open. Black mould climbs the walls and the floorboards creak ominously, soft, damp and pliable under your feet.

The woodden steps are on the brink of collapse, anyone entering by the steps at the front or rear of the house must make a Dexterity Save against a DC of 10 or have them splinter and break, suffering 1d4 piercing damage.

The floorboards throughout the building are also rotten, and will give way under heavy weight or vigorous action one time out of six (Roll 1d6, it collapses under the people fighting or very heavy individuals, with a 3/6 chance of breaking through the floor below as well, suffering 1d4 damage for each floor – since the sodden wood breaks their fall).

Ground Floor: Reception

This room seems to have been a place for taking off and leaving one’s outer clothing, and the muck of hard work. The floor is board, but it could be mistaken for a dirt floor, so caked in the mix of plaster, paint and mud. A half dozen pairs of shoes – curling from damp and flowering with blue mould – are lined up in front of two wooden benches, and there are hooks on the walls as well, hanging with smocks and tunics. A rusty iron heating stove stands in the middle of the room, the dirt around it stained orange and red.

Loot:

  • [ ]One day’s worth of coal.
  • [ ] None of the clothing or leather is recoverable, lost to mould and rot.

Ground Floor: Parlour

The wet wooden door is hanging off its hinges and crawling with woodlice. Past it you see a simple room, clean but soaking floorboards, two tables – a card table and a larger, square table set with bowls and spoons of wood. The parchment windows are long torn away and the damp has dissolved the deck of cards on the table into wet, swollen pieces. They’re only recognisible from the disembodied heads of the paper royalty.

A stone-lined fireplace hasn’t protected its ashes from being washed out into the room – a thin grey muck that stretches halfway across the room. The firewood teems with insects, like the door, broken down into wet splinters.

Loot:

  • Inside the bend of the flue is a missing brick, wherein is stashed a small bag of 5 silver pieces and 9 copper coins. A tiny key also nestles amongst the coins.

Ground Floor: Room 1 (Force the door DC10)

The next door is open but a crack, the wood has swollen with the damp, tight into the frame, though it was already open, giving plenty or purchase. A nest of twigs is tangled against the door, fragments and pieces of wickerwork.

Once you make your way inside there isn’t that much to see. A small bench with rusted tools, bundles of wet wicker, a few unfinished baskets. It seems that the person who lived here – sleeping on a rotten pallet of straw and blankets – used it as their workshop as well as their living space. Many of the people here may have been doing the same.

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#TTRPG – Postcards from Avalidad RELEASED!

Postcards from Avalidad is a darkly surreal Tech-Noir game setting and adventure context for Punk (included) and Actual Fcking Monsters.


Avalidad combines cyber, bio and psi punk to create a Burroughsian nightmare world of decadence, drugs, Libertarianism, violence, glamour and oppression.


You will delve into the strange lives of Avalidad’s celebrities, fiscal royalty and seedy underbelly in this unique game setting.

HARDCOPY

PDF DOWNLOAD

#TTRPG – Mork Borg – The Ignoble

You are caught between the peasantry and the nobility, neither one nor the other. Arrogant and cruel to those lower on the social ladder, bitter and resentful to those who are higher. You have carved out a place for yourself in running estates, as an advisor or majordomo, but acceptance into the higher echelons is always beyond you. With the social order upturned, you have a chance for true greatness.

Begins With: 3d6 x 10s and d2 Omens, HP: Toughness + d6

Soft Living: Roll 3d6-1 for Strength
Eaten-Up with Bitterness: Roll 3d6-1 for Toughness
Wormtongue: Roll 3d6+2

Abilities

You start with a single ability.

Slippery Customer: All your Defence rolls are made at +1
Cloak of Office: All your Presence rolls to interact with people are made at +1
Penny Pincher: Anything you buy costs one less silver piece.
Oaf Henchman: A loyal retainer of limited intelligence but great strength. Agility -2, Presence -2, Strength +2, Toughness +2, random armour and weapon. 8 hp.
Blade Henchman: A loyal retainer of great skill but also great vices. Agility +2, Presence +1, Strength -1, Toughness -2, random armour and weapon. 3 hp.
Conniving Henchman: A disloyal and clever retainer, egotistical and treacherous. Agility +0, Presence +3, Strength -1, Toughness -2, random armour and weapon, 2 hp.

Previous Role (Choose or roll 1d20)

1-2 Advisor
3 Bailif
4 Chamberlain
5 Chancellor
6 Courtier
7-8 Estate Manager
9 Head Servant
10 Herald
11 Keeper of the Wardrobe
12 Magistrate
13 Marshal
14 Moneylender
15 Reeve
16 Scribe
17-18 Steward
19 Treasurer
20 Valet

#TTRPG – Postmortem Studios Announces new Safety Tools for ‘Safety Tools’.

“Who’s there?”
– Endorsement from Gag Halfront

The prototypes of our new gaming safety tools have arrived and seem to be in good order.

The Joo Janta 2000 Offence-Proof Isolation Hood is an improvement on the previous Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses, where a milisecond of terror could be percieved before the glasses took effect, and terrifying sounds could be heard regardless.

The hood has been specially designed not only to prevent you from seeing anything that might alarm you, but to completely insulate you from potentially offensive sounds, sights and even smells.

Snug and safe within your Joo Janta 2000 Offence-Proof Isolation Hood, you do not have to worry if games turn lewd, horrifying, engaging or exciting in any way. You will be completely deaf, blind and have no sense of smell, oblivious to twists and turns of plot, conflict or character interaction. Simultaneously the hood will allow you to nurse your quirks and minor mental tics into full blown, unchallenged psychopathologies, while also preventing you from ruining anyone else’s fun.

The Offence-Proof Isolation Hood will be available for $50.00 ALD, plus postage and packing (not available on Vogsphere, Arium or the Frogstar System. Delivery to parallel realities incurs a surcharge of 10%) . Smug sense of self-righteousness not included.

Perks:

  • Completely impermeable to anything offensive.
  • Finest Arcturan Mega-Calf leather.
  • Complete deafness, blindness and sense-of-smell blocking guaranteed.
  • Never be offended, perturbed, scared, horrified, excited, engaged, titilated or stimulated ever again!

The online version, for use in Virtual Tabletops, and compatible with all forms of online play can be downloaded HERE for free.

We suggest that the Joo Janta 2000 Offence-Proof Isolation Hood is worn with shoes, to prevent pain from treading on dice.

(5e D&D effect – Advantage on all saves against sight, hearing or smell based attacks, as well as fear effects and anything else the DM deems appropriate. Disadvantage on anything that requires using your senses. Habitual users no longer get Advantage, but get Disadvantage when not wearing the hood).

#TTRPG – No Longer Associating with Chronicle City or Angus Abranson

Henceforth I will no longer be associated with Chronicle City or Angus Abranson.

I have many fond memories of Angus, staying at his home, talking with him and Dave Allsop late into the night about SLA Industries and plans of various kinds. Visiting him at the Leisuregames store and playing opposite his characters in the Camarilla LARP society.

When we went into business together it seemed like a good idea, I had secured some funding and wasn’t sure how to proceed. Angus’ contacts and my creativity seemed like a good combination. Unfortunately we both fell into a deep depression – amongst other problems – and the company never achieved even 1% of what it could have before we ran out of time and money.

I wish I could say I feel no ill-will, because of those fond memories, but unfortunately it has become increasingly apparent that, while I have strayed true to my guiding principles and ethical standards, others – including Angus – in the industry and around it have not.

This is not just about the recent blow up around the new TSR company. I have been under sustained reputational, personal and professional assault since 2010, with little or no support from friends and co-workers. Friends and colleagues stand up for each other, in my world, those who don’t probably aren’t truly friends.

I have to be able to look at myself in the mirror without shame, and I can’t do that if I compromise on my values of truth, fairness, equality and creative freedom. Unfortunately much of the RPG industry and its community no longer share my values, or even tolerate them. There’s a climate of fear, self-censorship and social-media expediency over truth and creativity that I simply cannot abide.

It’s hard to maintain a friendship, or professional working relationship, with anyone who compromises on those things that I hold most dear. Equality, creativity and truth. It’s hard to maintain a relationship with anyone who goes along with the mob.

Truth is, many of my relationships have been strained over the last ten years, personal and professional, and I’ve eaten a lot of shit and forgiven a lot of personal betrayals and abuse to maintain those friendships. That shit-eating and tolerance, too often, hasn’t been reciprocated.

I am utterly done with being let down by people I would have fought tooth and nail for.

I am fortunate to have found more friends and colleagues who share my values and value my commitment to principle. This isn’t to say it’s not hurtful to lose old friends and colleagues, it most certainly is. Rather it’s to say that it’s time to commit more to the newer friends in my life who share those principles and values, even when we disagree. To associate with new friends and work partners who will defend and share my values, and me, as much as I will them.

If any of those I’ve fallen out with in the past few years care to apologise for what they did and to recommit with at least some of the values I hold dear, my door will always be open. Meanwhile, in all my endeavours, I will continue to prioritise the importance of truth, creativity and ethical professional conduct. Mob or no mob.

Zang.

PS: Here’s the content of a FB post I put up recently, which explains my mindset around this.