You were a baker, of repute before the world turned to shit. Pride in your produce couldn’t continue after the sources of flour, clean water and other ingredients began to dry up. You learned how to adulterate your bread, to substitute things for flour, to turn out something edible – or at least not poisonous – out of almost nothing. You’ve learned to survive, even to thrive, but at the cost of those who rely on you for sustenance.
Begins With: 2d6 x 5s, d2 Omens, Rolling Pin: d4+1 damage, HP: Toughness + d8.
Big Arms: Roll 3d6+1 for Strength.
Suspiciously Well Fed: Roll 3d6+1 for Toughness.
Self-Loathing: Roll 3d6-2 for Presence.
Begin with 2 bread-related abilities.
Fresh Bread: When people partake of your bread during a rest they bump up the amount of Hit Points recovered by one die type (d6/d8).
Adulterated Bread: You know how to make food stretch by using wood-shavings, chalk and other filler. You don’t boost healing, but meals only use half rations.
Unconventional Flour: You can gather ingredients which, while they may not taste good, can be used to make usable flour. Mushroom spores, bonemeal, insects ground and dried into a high-protein powder, it may not be delicious, but it is nutritious. You can gather Ingredients for 1d4-2 days of food at each opportunity – determined by the Games Master.
Poisoned Loaf: You can make a poisoned bread. If eaten the target suffers 1 damage per turn for d6 turns.
Black Bread: You can make a thick, dense loaf of black bread, which will not go off.
Working Baker: Whenever you spend an uninterruped day in a settlement you can earn 1d6s working there and turning out loaves.
Speciality: Roll 1d8
- Yeast Bread
- Sweet Bread
- Waffles and Pancakes
- Dry Bread
- Soda Bread