#RPG – Grimdark: Deadly, Nasty Rules for the World’s Most Ubiquitous RPG RELEASED!

BUY IT HERE!

(Hardcopy will be available soon, technically you can buy it now at Lulu, but I’m waiting on a quality check).

Many fantasy games, if not all of them, follow the lead given by Dungeons & Dragons, and rapidly become superheroic parodies of themselves. This has been especially true of the newer editions, since AD&D Second Edition. It’s great, but it’s not for everyone.

At least not all of the time.

There are many kinds of fantasy, and Dungeons & Dragons’ increasingly sanitised, fluffy, generic, high-escapist fantasy – dripping in magical weapons and character invulnerability, isn’t necessarily what people want.

A Grimdark game is in part made from difficulty. In this context, that has to come from encouraging the players to play tactically and carefully. To do everything they can to swing advantage in their favour. 

It’s also as much about encouraging players to deal with difficult and horrifying role-playing and decisionmaking consequences, all with less resources and power than they might be used to. It also encourages them, when necessary, to run away. 

We need to take that, lustrous, heroic, ‘fantasy-Portland’ edge off 5th Edition’s default rules-set, to amp up the difficulty and make people play more carefully. At the same time, we don’t want to just turn it into an unfair meatgrinder. 

So why not a game designer, literally known as ‘Grim’, to do it?

BUY IT HERE!

#RPGaDay2020 – Favour

d66 Favours offered by Sponsors

11. Some of their wealth

12. Some of their goods

13. Transportation

14. To fight alongside you

15. To send retainers with you

16. To send servants with you

21. To send men-at-arms with you

22. The loan of a horse

23. The loan of an exotic beast

24. A gift of rations

25. A gift of equipment

26. A feast

31. A place to stay

32. Vouching for you

33. The offer of a bride or husband

34. Access to their library or lore

35. Provision of weapons

36. Provision of armour

41. Loan of pack animals

42. The use of their experts and friends

43. The making of a record of your deeds

44. An undertaking to pray for you

45. Hospitality

46. Safe passage

51. The gift of a man at arms

52. The gift of a servant

53. A portion of their harvest

54. A cottage on their lands

55. Rooms in a palace/manor, always available

56. A place at court

61. A promise to come to your aid

62. A song, commissioned from a bard

63. Hunting rights

64. A stretch of forest for their own

65. The bequest of a magical item

66. Roll twice