A haven for scum, pirates, slavers and other ne’er-do-wells, squatting amidst the ruin of the fallen Urlanth Empire, right on the edge of a warzone.
100 shops, services and interesting people for your players to interact with, inspiration for hundreds of adventures and many ideas that can easily be ripped off for other space opera, heavy metal or OSR science fiction games.
In running my 2020 in 2020 campaign I’ve noticed something. Even accounting for the relative levels of expertise amongst Player Characters, shooting people is profoundly easy.
This simply doesn’t marry up with what I know from the statistics, regarding soldiers and police forces (police situations being closest to Player Character situations).
American police, who are habitually armed, trained and prone to resort to using their weapons, have a typical shot-to-hit percentage around 30%. That drops to around 18% if it’s a two-way firefight.
If we take the base scenario of these police firefights to be close ranged (0-12 metres) using a pistol, without fire being returned, then our average member of the plod should be hittin 30% of the time. In d10 terms, that would be needing an 8-10 on a d10. If we assume a standard copper has Reflexes 7 and a Handgun skill of 6 (Protect and Serve p22), that gives them a base of 13 as their total score.
Currently the base difficulty for a close range pistol shot is 15, which means our beat cop is going to be landing 80% of hits, not 30%. Something they typically only achieve while straddling a target with their body-cams off.
The easiest way to fix that is simply to raise all the difficulties by 5, which would reduce the 80% to 30% right away.
This still assumes certain things, like that the target is moving, but not returning fire, so you can still alter things on that basis (-2 difficulty for static targets, +1 difficulty if under fire), and all the other legacy modifiers from CP2020. It also makes the accuracy of truly hardcore, cybernetically boosed Solos, genuinely impressive.
Still, if you’re after something a bit more like gritty realism, +5 to the base difficulty seems to be the way to go, which also makes melee more of a compelling option.
It’s important, at this time, that we all look after each other. The gaming community that I remember has always come together in a crisis, been incredibly generous, and has looked after each other. Not to mention the incredible amount of charity work that has gone on.
This is a shitty situation for everyone, but fortunately we live in…
…which means we can play games online!
I’ve been trying to get some online games together, but it’s pretty hit and miss getting players. To that end I’ve tried to gather anyone who might be interested in one place.
Through that group I should be better able to flag up when I am running a game (every 2-3 days is the aim). I’m also hoping to gather some resources to help other people run games, and I want to be available to help you out if you’re planning a game or looking to make the jump online.
I have an extensive RPG library, so if you need help running up pregenerated characters, or creating new monsters – for just about any system – I should be able to lend a hand. Just hit me up.
I’m also willing – within reason – to shift the times of sessions around to suit who is available, and if you can get four or so people together in a group, but are left wanting for a Games Master, message me and we’ll see what we can do.
Stay safe everyone, and happy gaming. If I can help you out in any way, give me a shout.