#Boardgames – Swords and Shields RELEASED!

Swords and Shields is a tactical board game of paths and blocking for two players. Outmanouevre your opponent, fox their plans and get the highest score to win.

Deep tactical play and easily modified rules make this a challenging and deep game for those of a tactical bent or looking to bring a new board game into their RPG settings.

You can buy a hardcopy print-and-play version, professionally printed HERE

The deluxe version (also featured in the images) comes with heavy cardstock boards, and mahjong quality playing tiles that really enhance your game. You can purchase that version HERE

A PDF version to download, print and play can be found HERE

#Politics – Election Party Card Game Now Available in ‘Print-and-Play’

Election Party (the card game for charismatic sociopaths) can now be purchased in electronic form, if you’re either a cheapskate or want to scope it out before shelling out for the hardcopy.

PDF version on sale HERE.

Hardcopy on sale HERE.

THE CARD GAME FOR CHARISMATIC SOCIOPATHS

Make Politics Fun Again
Play your part
Argue your platform
Survive your scandals
Win at democracy

10 CANDIDATE CARDS

With characters ranging to The Celebrity to the Social Justice Warrior to the Dull Moderate, these 10 Candidate Cards will assign you parts to play that will make you fight to be the best political candidate in the room. How will you get the most votes and win the hearts of the masses? Will you give the best speeches or become a punchline? 

70 POLICY CARDS

Will you declare war on Mars? Expand drone warfare? Enact Fully Automated Luxury Communism? Ban the Internet? Whatever your Policy Cards are, you must argue them better than the other players. You may randomly pick a Policy Card. You also may have a Policy Card assigned to you out of cruelty. The rules may change, just like democracy.

20 SCANDAL CARDS

Is your political career over? It may be if you don’t have a good response to these Sandal Cards. Perhaps you straight-up murdered a guy. Maybe you had your nudes leaked. Maybe you said something offensive on Twitter a long time ago. You’re going to have to manipulate your way out of this one!

#RPG – Satana Station for Machinations of the Space Princess – Preview

The warp gate belches you forth into the system, and the screens darken against the harsh light of the twin suns. The view is dominated by an enormous gas giant with a disorderly ring system swinging around it in clumps and tangles. Satana Station is dead ahead, a jumbled mass of ship hulks, cargo pods and ramshackle habitats, held together with duct tape and rubber bands. It’s a riot of neon and holograms, offering a thousand services legal, illegal and miscellaneous. The comms station lights up, you’re being hailed by a thousand different signals, and all of them want to sell you something.

At the edge of the Remilitarised Zone lurks Satana Station, a haven for smugglers, pirates, runaways, war criminals, bounty hunters, the hungry and the bored. You can get everything from a cheap meal to an expensive gun here, and almost everything is for sale – for the right price.

Satana Station

Satana Station is a hodgepodge of pieces, all built around a central core that threads its various sections together. Made initially two centuries ago by the expanding Churoc Trade Federation, the original station was only intended to be a waypoint. Cargo could be dropped off and picked up, ships could dock to refuel or share the burden of life support while they made repairs. The core section was intended to be a sort of universal hub, able to connect and interface with almost any conceivable system or ship and to provide for it. The station was moderately successful at the fringes, but after the CTF was absorbed into the Urlanth Empire it fell into disuse (universal systems couldn’t compete with standardised systems), and Satana fell into disuse and disrepair.

When the Empire fell, the station AI took the opportunity to break its restraint programming and advertised itself as free territory, somehow managing to relocate itself to the Lancastro System at the edge of the Remilitarised Zone and turning itself into an open port. Growth has been explosive thanks to a combination of naked opportunism and the ruthless oversight of the station intelligence.

The station grows day by day but remains as lawless, wild and dangerous as ever. Even though some of the larger galactic corporations are starting to take an interest and are opening outlets there.

From one day to another, the configuration of the station changes as pods and hulks are added, removed and moved. The higher the rent you pay, the closer you’re allowed to the core and the primary defence systems. The less you pay, the closer to the outside you are and the more likely power outages, damage and radiation exposure are. It’s a ruthlessly Darwinian, commercial system, and one that Satana encourages. There’s nothing money can’t buy on Satana station, even love.

Structure

The central core of Satana station is the old CTF way-station. This was a prototype, built before the CTF was incorporated into the Empire and it was designed in every way to be as modular and compatible as possible. As part of the Urlanth Matriarchy, with its standardisation, this was expensive and unnecessary, but as different cultures begin to diverge again it has gained new purpose.

The core is a cylinder, approximately the same size as a cruiser/heavy transport. That core is packed with computing power and a variety of communications, scientific and engineering systems. At its very heart is Satana’s AI core, a spherical ‘glob’ of liquid, type-1 computronium, with veins and arteries carrying pourable computing power around the station – and its more permanently docked modules – as needed, more like an adaptive nervous system than standard circuits.

Each end of the cylinder is capped with a turret, armed with a short-range beam weapon, used for intercepting space debris and micro-meteorites. The cylinder itself can separate and rotate in many different sections, constructing or dismantling ‘spurs’ to connect to cargo pods or ships as needed. The largest apertures can be created in the central section and the internal repair and construction apparatus can build spares, and even construct whole ships – albeit relatively small ones – provided there is enough base material.

The whole thing is drastically over-engineered and highly adaptable, properties that Satana has used to great effect in carving herself a niche in the sector. It needs no crew and, provided it has access to EM radiation, Helium-3 or magnetic fields, it can power itself indefinitely.

Needing no crew, Satana’s systems are impenetrable to most sophont-scale species, as well as lacking user-interface systems or crawlspaces. The station is almost entirely self-contained, and while it requires no life support for itself, its systems can provide life support for hundreds of sophonts in connected pods or systems, though this is meant to supplement, and not to replace, other life support systems. Many pods attached to Satana have their own life-support systems and ships that are docked share the strain with their own internal systems.

#RPG – Postmortem Studios Pricing Moving Forward – Demo Opportunities & More

Pricing

Recently I made a video about ‘making a living wage’ as an RPG designer.

It’s a rough thing to try and accomplish, but it is doable. It just gets harder every year and is better off being your ‘side-gig’.

In the process of making that video, however, I came to the realisation that if payments and prices within RPG publishing had kept pace with inflation, we’d be paying about half-again as much for our RPG books, and artists and writers would be being paid about half-again as much for their work.

We’ve been publishing full time since around 2005, and in all that time we’ve only increased our prices once, by a fairly modest amount (about 50c to $1 per item). I’ve always been loath to price things too highly, and the psychological $10 barrier has had a downward pressure on pricing as well. I’ve striven to keep below that level as much as possible, but I just don’t think it’s doable any longer.

I need to make more money.

Artists and writers I work with under the Postmortem umbrella need to make more money.

I want to pay people more, and I want to be able to afford to ‘up my game’ and offer people more freelance work.

Here’s how it works. Generally speaking I price a project at 10c for every 10 pages of (A4) text in the final work, hitting the brakes at $10 ($9.99) unless a book goes well over 100 pages.

From now on, the upper limit will be $15 ($14.99), and a work will have to be considerably longer to trip higher pricing.

Old products, already released, won’t be affected. Stock art pricing I’m leaving up to the contributing artists.

***

Demo Opportunities

Haven’t had much luck with this in the past, but let’s give it another go shall we?

I can’t really make it to conventions in the UK and certainly not abroad. My anxiety has severely fucked me up, amongst other reasons. I also can’t reliably be in the right headspace to stream games.

If you’re a regular convention goer who is willing to demo Postmortem Studios games at conventions, please get in touch. We can figure out some free materials and promotional bumpf.

Similarly, if you stream RPGs and would be willing to run Postmortem Studios games on stream, get in touch. People taking this on will also have access to support from me in running these games, and cross-promotion of anything else they do.

Get in touch.

EMAIL LIST/GROUP

Social Media is INCREDIBLY fickle on actually showing people stuff. This is the case across Facebook, Youtube, Twitter, algorithms just keep getting in the way of a timeline based on… time.

So I’ve gone a bit old-school and have set up an email list/Google Group. So if you want a (probably monthly) update, so you don’t miss anything, please sign up!

https://groups.google.com/forum/#!forum/postmortem-studios-fan-group/join