#RPG – Game Design Interview with Richard Pullman

#RPG – Game Design w/ Richard Pullman EPISODE 040

Grim (Actual F*cking Monsters RPG)

It was great to have a chance to nerd out over game design with Richard, and to pimp out my new subscriber-first video series on game design. Join my Patreon or Subscribestar for early access to that.

If you’d like me to come onto a ‘cast, to discuss anything or even to argue with me about my various, supposed ‘horrible’ positions on things, I’m always willing, or willing to host you on my Youtube livestream channel. This is a separate channel to my main one, so please subscribe there too!

In this fantastic episode Richard Pullman and James Desborough — also known as “Grim” — walk through a crazy career, an aimless industry, and the need for bravery in creativity.

Grim has more experience than anyone I know working for big companies, but also a raft of original games and content that push the limits of what you can explore in tabletop RPGs.

Had a lot of fun with this #podcast episode! Managed to get to so many different topics.

Thank you to @Grimachu and let’s all look forward to his #ttrpg #design series and projects. https://anchor.fm/game-design/episodes/Episode-040—Grim-Actual-Fcking-Monsters-RPG-e5ltlv

Listen on:
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#RPG – Actual Fucking Monsters: Breaking the Limits, the AFM Companion RELEASED!

IMPORTANT!

This product is too spicy for DrivethruRPG, which means I cannot use their promotional tools etc, and I can’t link to it off their site. I would greatly appreciate it, therefore, if you could spam the ever-loving shit out of this link everywhere, so that people can be aware of it and buy it direct.

Vielen danke, kiitos, merci, arigatōgozaimashita.

This companion volume to badly named but well-executed horror RPG Actual Fucking Monsters is bigger than the original! 120 pages of content for your Actual Fucking Monsters games, too spicy for Drivethrurpg.

  • We’ve got random character generation if you’re into that sort of thing.
  • We’ve got a whole wedge of new Monster Powers so you can dissolve your foes with vomit or get in touch with their feelings.
  • Want to play a dark, evil magician? Got you covered.
  • Want to introduce boring stuff to worry about, like, ‘humanity’. I don’t think you should, but we’ve got you covered anyway.
  • Want to fight against the Monsters as a Hunter? You can do that now, with more details on the Hunter organisations from the main book, and new ones! Along with revised Hunter ‘Powers’.
  • Want to run your games safely without some absolute head-end crying to mummy that they didn’t know a game called Actual Fucking Monsters was about Actual Fucking Monsters? Details for the M-Card game insurance policy are included.
  • Need victims for your Monsters to do horrible things to? We’ve got a random victim generator and 100 pre-generated victims!
  • Player advice on how to have fun in an Actual Fucking Monsters game? You bet your sweet arse.
  • Some ideas for artefacts, and some examples.
  • A (very scant) idea of a sort of setting beyond the implicit. Learn where Monsters fit into the world.
  • And lastly, a long-ass example of play, to help you grok with fullness.

This is a Post-Mort.com and Lulu.com exclusive, so please, inform everyone you can that this is up for sale!

#RPG – Actual Fucking Monsters: Breaking the Limits – Schachr Mequbbãl

Loosely, and probably incorrectly, that translates to ‘Black Kabbalist’. They’re one of the Hunter groups detailed in the back of Actual Fucking Monsters. The main book doesn’t go into a tremendous amount of detail, but the idea is that this order of Kabbalists and their supporters came about during WWII to deal with supernatural threats to the Jewish people that existed alongside the very human monsters we’re all familiar with.

Some inspiration was taken from 2000ADs ‘Fiends of the Eastern Front’, particularly ‘Stalingrad’, the more modern story illustrated by the brilliant Colin MacNeil.

In the modern age the Schachr Mequbbãl are a black-operations group buried deep within MOSSAD, hunting down Nazi Monsters (many of which were immortal) and new supernatural threats that abound both within and without Israel.

The practice of Kabbalah is forbidden, and said to curse one in the eyes of god, but these select few are willing to make that personal sacrifice for the sake of their people.

I’m not one for ‘sensitivity reading’, this is fiction, but it does occur to me that I know quite a few Israelis and Jews who will be far more familiar with Jewish folklore than I am. Everyone knows about the golem, but I’d like to include some other things. Anyone got anything cool to add as a ‘kickassery reader’?