#RPG – Actual Fucking Nightlife – Part Four – More Monster Types

These Monsters are NPC types in the Nightlife book, but in AFM they could more than possibly be player Monsters.

Asrai: Water spirits.
Monster Powers: Armour, Water Control, Dark Seduction.
Banes: Sunlight.

Bugwalkers: Swarm-Like ghosts of people killed by insects.
Monster Powers: Insect Control (and take damage like insect swarms), Insubstantial, Levitation.
Banes: Insecticide.

Data Haunts: Electric ghosts that can ride people or machines.
Monster Powers: Insubstantial, Camouflage, Inhabit.
Banes: Being outside of a body.

Edimmu: Sumerian ghosts that inhabit bodies until they rot apart, before moving on to another.
Monster Powers: Armour, Fearsome, Olympian.
Banes: Holy Relics.

Goblynnes: Evil, dark-skinned, tusked troublemakers.
Monster Powers: Camouflage, Olympian, Drain (Blood).
Banes: Cold-Wrought iron.

Gorehounds: Undead dogs, kept as pets by many Kin.
Nature: Predator d6
Trio: Mind d4, Body d8, Spirit d6.
Mask: Guard Dog d4, Fighting d6, Tracking d6, Alertness d6
Monster Powers: Drain (Pain) d4, Claws and Teeth d6.
Banes: Sunlight d8.

Hafgryr: Descendants of Grendel and his mother.
Monster Powers: Armour, Fearsome, Olympian.
Banes: Sunlight, Compulsive hatred of humans.

Kikulaluit: Beings from a lost, underground civilisation with white hair and translucent green skin.
Monster Powers: Armour, Heightened Sense (Sight), Camouflage.
Banes: Agoraphobia, Sunlight.
Constant Slippage: Translucent.

Magadon: A form of shapeshifting Indian troll who use their shapeshifting powers to defraud and con others.
Monster Powers: Facedance, Armour, Telepathic Reading.
Banes: Sunlight, Cooked or non-meat food.

Medusae: Human bodies with twisting snakes atop their head. Their gaze petrifies targets and this is how they feed.
Monster Powers: Drain (Petrification), Armour, Dark Seduction.
Banes: Their reflection.

Nakani: Native American wind spirits who subjugate and control humans.
Monster Powers: Armour, Hypnosis, Speed.
Banes: Stale or dead air.
Constant Slippage: Always surrounded by whistling.

Ogre: Maneating, hulking brutes.
Monster Powers: Armour, Olympian, Claws and Teeth (emphasis on the teeth).
Banes: Hunger for child flesh.

Pengallen: A severed head, trailing entrails that can possess different bodies and which feasts on blood.
Monster Powers: Parasite, Levitation, Drain (Blood).
Banes: Sunlight.

Rakshasa: An Indian vampire with slitted pupils and poisonous claws.
Monster Powers: Claws and Teeth, Venom, Drain (Blood).
Banes: Sunlight.

Sidhe: Light elves who have adapted to urban living.
Monster Powers: Heightened Sense, Teleportation, Armour.
Banes: Cold-wrought iron.

Shockers: The ghosts of people who died from electrical shocks.
Monster Powers: Insubstantial, Discharge, Drain (Life force – bioelectricity).
Banes: Water.

Toxxix: Mutated, toxic-waste humans who have been altered by radiation or chemical waste.
Monster Powers: Acid Vomit, Fearsome, Olympian.
Banes: Fire, cannot eat non-rancid or non-polluted food.

Trolls: Hulking, thick-skinned, cannibalistic monsters.
Monster Powers: Armour, Olympian, Regeneration.
Banes: Sunlight.

Ubo: A form of Japanese vampire, often dressed in white.
Monster Powers: Armour, Beast Form (butterfly), Claws and Teeth.
Banes: Sunlight.
Permanent Slippage: Wears only white – if at all possible.

Withered Men: The revenants of homeless people who die from exposure.
Monster Powers: Ageless, Armour, Drain (Heat).
Banes: Cold.

Skinthieves: Predators made of wires and hooks that skin their enemies and wear them.
Monster Powers: Facedance, Armour, Claws and Teeth.
Banes: Ripping and tearing.

Suckers: Lamprey-headed and necked creatures.
Monster Powers: Armour, Claws and Teeth, Drain (Life Force).
Banes: Sunlight.

Tapefaces: Those who survive being skinned by skinthieves occasionally become creatures of their own.
Monster Powers: Armour, Drain (Heat), Heightened Sense (Touch).
Banes: Salt.

Zipperheads: Gimp-masked monsters that ‘unzip’ to extend tentacles and feed.
Monster Powers: Camouflage, Drain (Life Force), Armour.
Banes: Saltwater.