Jeremy Hambly (Unsleeved Media/The Quartering) attacked at Gencon 2018

There aren’t words for how fucking livid this makes me.

#RPGaDay2018 – 2 – What is the first thing you look for in an RPG?


Gamers come in two broad types, in my experience. Those who play one thing and those who play everything. Some people are perfectly content playing nothing but First Edition AD&D until the day they die, others want to buy and play anything and everything that catches their interest.

I fall into the second category.

Being a game-slut is only part of it though, as a game designer myself I am interested in mechanics. I cannot help but check out how a game operates as part of my assessment process. If there’s an innovative or interesting mechanic (or if it uses a polished version of old mechanics) then I’m sold on it, purely from a design point of view. Feng Shui, Over the Edge and FATE all grabbed me via their mechanics.

Art and design are important of course. I tend to prefer simpler layout in my own work, just because it’s more readable. If I crack open a book to be presented with a heavily overworked layout or a ‘cool’ background that makes the text harder to read – I’m going to groan. Vampire is a game that grabbed me, immediately, via its unconventional and graphical oriented cover. Simplicity really is, sometimes, for the best.

The overall idea and concept also has to be something that interests me. A big problem with a lot of games (feel free to disagree) is that they are derivative. God knows, I’m guilty of this myself, but we really don’t need a 100th iteration of D&D or Star-Trek-By-Any-Other-Name. Some games rise above their derivative origins or gain something in the alchemy of mixing-together different influences. Vampire – again – was very derivative of any and all vampire fiction you could think of, yet rose above those origins with a combination of execution, mingling of ideas, some originality and sheer enthusiasm. Some games offer something more and come up with an engaging and fascinating set of ideas or worlds of their own. Earthdawn made waves by inverting the usual ‘dungeon’ adventure form, Mechanical Dream has a compelling (but somewhat unplayable) world and SLA Industries was post-cyberpunk before post-cyberpunk was a thing.

It is some combination of all these factors that I look for in a game, it is no single thing. As to where I hear about things? Word of mouth, so if you want to help me or my fellow designers out, leave reviews and talk about our games that you’ve enjoyed!

Hey, thanks for stopping by. I’m an independent RPG (and other games) designer and author. You can check out my stuff via the links at the side of If you feel so inclined, after a look around, you can support me at, or Questions and queries are welcome, remember, ‘Nullius in verba’!


#RPG Stock Art MEGABUNDLE deal! Support the Zelart Scholarship

248772We do a lot of stock art at Postmortem Studios, it’s a great way to expand our art library and to support artists. We also do a scholarship every year, paid for by proceeds from the preceding year’s art.

We’ve just hit 100 (at least in terms of stock number) and that seems like a good time to throw out a MEGABUNDLE!

This is over 100 pieces of art, of various genres and types, and makes a great starter-kit for a new RPG publisher or for someone who likes a lot of handouts and props for their games.

If this sounds like you, and you want to help support genre artists through school or times of hardship, head on over and hit that buy button!

If you are an artist and would like to donate art to be sold in support of this effort, please contact me at: grim AT postmort DOT demon DOT co DOT uk.

If you would like to use our established sales-front to sell your own stock art, contact me at the above email address as well.