Grimdark – Religion


There isn’t a great deal of mileage in beating about the bush when it comes to religion in a quasi-historical game. If you’re using an analogy to Christianity and everyone knows that it’s Christianity, you may as well not bother calling the pope the hierophant or talking about how your society worships Jeebus. The only reason anyone really draws a veil over the actual state of medieval religion is to spare people’s feelings and to rewrite history in a more tolerant manner.

For once, fuck that.

The advantage of using authentic religions is that everyone has – at least – some idea what they believe, how they venerate, what their prayers and churches are like, what their religious laws are like and so on. Since we’re not using domains, there’s little mechanical need to quantify anything and given – in the real world – how we can see people can twist religion to support all sorts of viewpoints, alignment isn’t terribly relevant either…

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