Grimdark – Spellcasting


The magic rules ideas that I presented earlier are a botch-job, trying to merely adapt the existing rules to suit a lower-magic setting. If I proceed to making a bespoke magic interpretation for a Grimdark setting/system I need to go further than that in a number of different ways.

Divine Magic needs to be approached from the most different position. I want the existence of spirits or deities to be more vague, a matter of interpretation and faith, rather than – so explicitly – being a matte of truth. As such, divine magic needs to change the most. A much more restricted approach centred on the psychology of faith makes more sense, with the miraculous being suitably rare – limited to high level persons of faith who are, in essence, saints…

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