Grimdark – The Witch

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Like the Ritualist, the Witch is a ‘secondary class’, one you multi-class into. The old ways have largely fallen beneath the crescent, cross and star but remnants remain in traditions, rhymes, spells and as echoes in the largely spurious grimoires, many of them made up by the deluded or the faithful. Walking that fine line between old religion, devilry and midwifery. One false step, one offhanded blasphemy, one dissatisfied lecher or ‘maid’ and its prison, the stake or the Tyburn Jig.

Both spellcasting sub-classes are placeholders and the same is true of the abilities of the Cleric. I would be likely to alter these and create new, more suitable magic for the setting.

Hit Points
6+Constitution Bonus
Heroism 1d8/Level

Proficiencies Gained
Light Armour, Simple Weapons.

Skills
Arcana, Medicine.

Equipment:
You must acquire the gear you need during play.

Level 1: Witch Magic, The Old Tongue, Aura
Level 2: Bonus Feat, Extra Cantrip
Level 3: –
Level 4: Bonus Feat, Ability Score Improvement
Level 5: – Aura…

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Grimdark – The Ritualist

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A ritualist is something you become, rather than start as. The ritualist studies ancient tomes and enters into pacts with demons and spirits, permanently changing themselves in their pursuit of magic and power. You have to multiclass into Ritualist and cannot take it as a starting class. In order to become a ritualist and start your pursuit of power you must have an Intelligence of 13+. Whichever class has the most Hit Points is used as the basis for your health.

Hit Points
5+Constitution Bonus
Heroism 1d8/Level

Proficiencies Gained
Light Armour, Simple Weapons.

Skills
Arcana, Religion.

Equipment:
You must acquire the gear you need during play.

  • Level 1: Witch Mark, Ritual Magic, Talisman
  • Level 2: Imp
  • Level 3: Dark Gift
  • Level 4: Ability Score Improvement
  • Level 5: Witch Mark…

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