Art by Nikolay Razuev
A new month, a new blog project.
I’m thinking ahead to my next crowdfunded project, though I don’t know when I will get around to it. There’s no harm in thinking on the issues involved though.
5e has taken a step back towards the ‘old school’ style of play and improvisation, coupled with a few story elements from the indie scene. What is, perhaps, missing a bit is the grittier, nastier side of dungeoneering.
The setting I will be creating is a harsh, horrific setting – a closed off city that has been left to the undead, into which criminals, heretics and the foolhardy are cast – never to return.
For this I need a deadlier, nastier take on the standard rules and need to expand them to take other things into account. I want a low/no magic setting, slightly more technologically advanced setting.
This is going to take a considerable amount of changes, innovations and new approaches.