TurboHitler
Some evil transcends space, time and even the barriers of reality. Turbo Hitler is but one manifestation from the Liga der Unendlichen Nazis (League of Infinite Nazis) who constantly probe at the barriers between realities from Vampire Himmler’s Transdimensional Fortress Wewelsburg. Many a hapless world has fallen to fleets of saucers bearing the crooked cross, the howling madness of the were-macht or the legions of storm-giant troopers.
Turbo Hitler is but one manifestation of the Infinite Fuhrer, albeit a dangerous one. Resurrected by the elixirs of Herbert West when a dead German corporal was brought to his trench-lab, the undead Hitler spent weeks in No-Man’s Land feasting on the bodies of the fallen until he recovered his senses.
Decapitated in a climactic battle with Iron Joe’s gorilla-soldiers the still-living head was spirited away as the remnants of his Reich fled across the dimensions in Wewelsburg, finally settling in a dead reality to rebuild – and be rebuilt.
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The absolute madman.
Challenge accepted.
Etc.
There’s an adage in gaming, ‘if you stat it, they will kill it’. So, let’s kill (turbo) Hitler.
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Lawful-Evil
Construct/Undead (technological/Cybernetic) Envoy
CR: 25
Str: +7, Dex: +5, Con: -, Cha: +15, Int: +8, Wis: +12
Initiative: +5, Speed: 25 ft.
Fortitude: +19, Reflex: +21, Will: +26
EAC: 42
KAC: 43
Prismatic Forcefield: 50 temp HP, Fast Healing 10, Fortification 100 (infinite effective power)
Mk2 Spell Reflector
Resolve: 8
Hit Points: 650
Attacks:
Mech Stomp +39 Melee, 12d12+32
Panzerarme +37 Ranged, Range 100 ft, 20 rounds, 25d6 P, 20 ft radius.
Pop-Out Heavy MG Secondary Weapon +37, Range 120 ft, 100 rounds, usage 4, Analog, Automatic.
Special Abilities:
Darkvision 60 ft, Low-Light Vision, Construct Immunities, Unliving, Undead Immunities.
True Expertise (Improved Get ‘Em) – Resolve spend effect for free (Envoy Ability)
Sustained Determination (Envoy Ability)
Hidden Agenda (Envoy Ability)
Draw Fire (Envoy Ability)
Long Range Improvisation (Envoy Ability)
Skilful
Crush (As standard melee attack, but after leaping onto the target, pins them)
Skills:
Sense Motive: +47
Bluff: +47
Intimidate +47
Culture +42
Profession (Demagogue/Cha) +42