Art by Aaron McBride
Buohteesian Galoboar & Snark Turbiner
The galoboar is an enormous beast, much prized as prey for hunters on safari. The galoboar is a tough foe, covered in thick rubbery skin and bristly hairs which absorb impacts and burn off, absorbing energy fire. The galoboar’s tusks are valued for inlays and carving, its flesh for meat and its – prodigious – stink glands in the production of perfume. Only sanctioned hunting is currently permitted in order to maintain the galoboar’s numbers.
Buohteesian Galoboar CR 10
XP 9600
N Huge Animal
Init +0, Senses: Low-light vision, Perception +19
Defence: Hit Points 200
EAC 20 KAC 28
Fort +14, Ref +10, Will +13
Defensive Abilities: Stinking Aura (ex): (10 ft, DC 17 Fortitude) causes those afflicted to be sickened, Ferocity (ex): At zero hit points the creature can fight on for one more round.
Offense
Speed 40 ft
Melee Tusks +22 (2d12+18 P)
Wild Thrashing +19 (four attacks) (1d8+18)
Statistics
Strength +8, Dexterity +0, Constitution +5, Intelligence -4, Wisdom +3, Charisma +0
Skills: Intimidation +24, Survival +19
Ecology
Environment: Plains and grasslands.
Organisation: Solitary, Mated pair, Mother and 2d4 young.
The Snark Turbiner is a great vehicle for people on a budget. Designed as a simple to use transport and gunnery platform for hunters and safari tourists, it’s a relatively tough, no-nonsense machine that can put up with a good deal of abuse. It is, however, rather noisy and its heavy duty cargo arms cause a great deal of drag.
Snark Turbiner
Tier 1 Huge Vehicle
EAC 9, KAC 9, TL 8
Speed: 40 ft, full 400 ft, 75 mph, Manoeuvrability: Average, +0 Piloting, Turn 2
HP: 200, Hardness 10
Expansion Bays: Passenger Bay
Crew: Minimum Crew 1: Maximum Crew: 2, Passengers: Up to 16
Micron Superlight Powerplant, T8 Thrusters, Basic Computer, Budget short-range sensors, Manipulator arms (1d4 B damage).