Art by Artem Shumnik
The Igneous and Fundament Incorporated, Disaster Ameliorating Gear (or DAG) is a disaster relief robot often dropped onto sites of earthquakes or other natural disasters. DAGs seek out vulnerable people in these zones (often children) and protect them. They are preprogrammed with survival skills, hunt out supplies, dig people out of rubble and fiercely protect those they have ‘imprinted’ on against looters or other sources of violence. Privately bought DAGs, or salvaged ones, are sometimes used as cheap – fun – bodyguards for the children of at-risk families or those who live in environments where pets are impossible. Despite the DAGs blocky appearance and strange gait, people often humanise and empathise with them, especially if they grew up with one.
IF also build a ‘peacekeeper’ version which can be armed with an Azimuth laser rifle on a swivel turret.
IF Incorporated Disaster Ameliorating Gear (DAG) CR 1
N Small construct (technological)
Init +0, Senses: low-light vision, Perception +5
Defence HP 17
EAC 14 KAC 15
Fort +1, Ref -2, Will +0
Immunities: Construct immunities
Heat Shield: Reduce fire/heat based damage by 5.
Weaknesses: Vulnerable to critical hits, vulnerable to electricity.
Speed: 30 ft (walk)
Melee: Slam +8 (1d6+5 B)
Str +4, Dex +0, Con -, Int +1, Wis +1, Cha +1
Skills: Acrobatics +2, Athletics +7, Computers +5, Survival +6
Other Abilities: Unliving
Organisation: Solitary or pack (2d4)
Orbital Deployment: DAGs can be dropped from orbit and steer themselves away from harm, landing with a ‘thump’ and then deploying to provide aid.
Lugger: The DAG is considered to be Strength 14 and for its full strength to count regarding how much it can carry.
Survival Engine: DAGs consume organic matter and water to run their engines – anything will do from garden waste to sewage. As a byproduct they produce enough food and water for 1 meal, per day. Not enough to solve the issue – and the food bars are terrible – but enough to help.