Vampires aren’t as glamorous as you hoped. Rather than blood, it’s a matter of gulping down raw human meat. Freshly turned you’re inducted into ‘the family’ who run a crematorium where the bodies never reach the fire. Some relatives are getting suspicious and you need a plan ‘B’.
Twenty years after everything electrical stopped working, the chance discovery of a working traction engine in an old shed gives your family a chance to see a larger, wider world. The machine could also run pumps, agricultural machinery and more – which makes it hotly desired.
Gulped down by a bakunawa, your ship ends up in its stomach only to find a community already waiting to cannibalise your ship and take your supplies. Nobody who has tried to escape has ever managed and you have other, natural, parasites to compete with. Ones that see you as prey.
BRP, Lamentations of the Flame Princess, Victoriana.
No, really, I don’t tend to synch up that well with other people creatively. I accomplish far more as an auteur, or given some instructions and left to get on with it. I think any collaboration or group effort would suffer in both quality and focus for it…
I have TRIED to work with other people to create games and the end result has either been an aborted project, or me finishing it by myself. This is pretty remarkable in and of itself, thanks to my mental health issues which can impact negatively on my capacity to work…
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This is a game for two players. Each player describes a superhero in broad, general terms such as ‘I dress up as a bat and punch people, with gadgets’. They then describe three key events from their character’s past.
My parents are dead, murdered in a mugging.
A superpowered drug addict broke my back.
I was born into wealth and privilege. I never wanted for anything.
Each player then takes it, in turn, to present the opposite hero with a heroic dilemma, such as a choice between saving the woman he loves, or a bus-load of nuns.
“I spend many nights praying for a just, benevolent god to bring back my parents, or to reveal who it was that murdered them. My prayers went unanswered. Fuck those nuns. Fuck them in their stupid arses.”
Using the engine of a flashback, that fits a key event, the player must describe something related to it, that informs their decision upon how to act. Play continues until both players have made three dilemma decisions, no key event may be used for a flashback more than once. This ramps up the challenge as play continues.
When the sun sets it’s time to clean The Tube. Not only do you have to clean fast food wrappers from the third rail, but there’s the giant roaches, armed tube mice, vampires, Victorian cannibals, ghost trains and ‘The Gap’. All this for minimum wage and the pick of lost property.
Blood!, All Flesh Must be Eaten, Chill, The Laundry Files
I’d really like to tear apart and remake Dust Adventures. I don’t think it did a good job at all of transitioning between the wargame/board game and an RPG and I feel it failed to capture the spirit of the game and its aesthetic. My version would have been virtually directly compatible and would have played out far more pulpy, almost a more gritty version of Feng Shui in a lot of ways, with Nazis dying left and right in droves, taking on units rather than individuals. I even wrote a version of what I would do before the official game was announced. Given all of Dust’s issues and the likely length of any license, getting a crack at that seems unlikely though…
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