The revolution succeeded! The workers are liberated! As student activists you fought well and have been rewarded with a farm but the peasants fled. There are things in the snow that you don’t have the folklore to ward off and Commisars are due next harvest. They expect a crop.
Blood! or Hot War
Art by Andrey Tkachenko
What is a Legendary Relic of Power in Your World?
There will be many relics and magical objects, either newly created or left from the wars of the Philosopher Kings, but I don’t think I particularly want to define any super-powerful objects or items unless they’re necessary for adventures. Game-changing artefacts with game-breaking powers soon become fixations for ambitious players and can bring campaigns to an end. I think they’re better served by being plot points. Things to stop or break, rather than acquire and use. Some examples of these might include…
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