#AprilTTRPGmaker Top tips and advice?

kill-bill-kung-fu-masterI’m going to assume this is advice for people who want to make their own games, rather than advice for players or games masters.

The best advice I can give is ‘don’t’. There’s a reason so many games get dubbed ‘fantasy heartbreakers’. Also I don’t want the competition!

The market IS flooded with a lot of material from a lot of very small companies.

More seriously though…

  • Do it for you, not with the expectation of making money.
  • Have a new idea that you love.
  • Keep in mind that people will second guess everything that you do.
  • Remember that once you release a game, it’s no longer yours. People will do things to it and with it. Unspeakable things.
  • You’re almost bound to be criticised for some sort of *ism, whatever your motivation or intent.
  • The future is digital and online.
  • Get good advice (hint, I consult for a reasonable fee and you can get a lot of good advice in a relatively short period of time).
  • A lot of what makes success in any industry is networking.
  • You are your brand.
  • Social Media is all important.
  • Video > Text

#My30dayWorld #RPG – What Prominent Fantastical Bodies of Water are there?

2887128-fantasy-art-pirates___fantasy-wallpapers

For the most part particular seas and oceans are not fantastical per se, but rather locations within them are. Given some of my inspiration is going to be taken from pre-christian European mythology, wells, ponds and lakes are more likely to be individually magical and to be the dwelling places of fantastical creatures. Locations in seas or things that live within them may be fantastical, but as to magical bodies of water themselves? Not so much…

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