I keep ideas everywhere, on scratch paper, in computer text documents, on my phone, in videos or audio files I’ve made where I’m rambling about game design. I set them as reminders in my phone for days and weeks to come to make sure my memory is jolted semi-randomly by them.
I get more ideas than I know what to do with, which can become rather frustrating. I’ve probably forgotten more game ideas than I’ve produced to completion.
Fantasy worlds, or at least the interesting ones, are full of monsters, megafauna, hostile tribes, peoples and humanoids and – in this setting – mutated and twisted lands and creatures on top of that. So, travel is – putting it mildly – incredibly unsafe. The consequence of this is that cities are fortresses – as much or more than in the real world – and only well-plied and well-patrolled roads are truly safe. This is an idea I have used before, and only seems sensible in most fantasy worlds in games that I’ve ever read or played in, but is rarely implemented. It’s an idea almost as old as my independent RPG career, first showing up in Cloak of Steel and cemented by a viewing of Attack on Titan…
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