I don’t know that there is one particularly. There’s bits and pieces of all kinds of games but there’s no single game that I can point to. This is a bit like asking about influences again. Game design is also not purely mechanical, but can reflect aesthetics, goals, mood and so on.
Best answer I can give is my most played and openly influential games that I’ve done.
- Middle Earth Roleplaying
- Dragon Warriors
- Cyberpunk 2020
- Vampire: The Masquerade
- Mage: The Ascension
- Mind’s Eye Theatre
- Iron Kingdoms
- Lamentations of the Flame Princess
Rather than ‘opposing evil and injustice’ I more want to explore the idea of youth, rebellion and change against calcification, order, age and tradition. This can be both good and bad. The typical adventuring party I would see as being young (in spirit at least), transgressive agents out for their own fulfilment but as a consequence of that self-indulgent quest, also tearing down the villains. You could frame this as morality versus ethics, or chaos versus order – if you wanted to get all academic about it.
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