It is, I think, a good idea to separate the role of ‘adventurer’ and ‘hero’. Adventurers all too often turn out to be little more than sell-swords and the ‘wandering murderhobo’ is an aesthetic I definitely want to tap into. They might turn out to be heroes through certain actions, but your usual adventurer is driven by the pursuit of loot and powerful items. Heroes tend to be more driven by what is right or moral (lawful describes a devotion to ethics, good describes a devotion to morals) rather than the pursuit of treasure…
Read the rest, other entries, follow the development process and get discounts at Patreon and Makersupport