I want to evoke the ancient, the old and the bloodier, more raw, pre-Christian mythology that I want within the setting of the game. In other fantasy games I have written I have played around with languages, mixing and matching from different roots and etymologies to find interesting sounding and plausible names and terms. In Cloak of Steel, for example, I use the name ‘Tierplana’ to describe the flat, rectangular world upon which that game is set. For the terminology of other things in that world I translated the term across languages with different roots and mixed and matched to create interesting words…
CONTINUE READING THIS, AND MORE, AT PATREON