Soliciting Feedback & Patreon Bait

60424998Hello everyone,

So I currently have a few backers on Patreon tipping in a small amount every month, but they don’t ask for much. This probably doesn’t sound like much of a problem – getting money for virtually nothing every month – but it is rather vexing to me.

I want to make sure people get something for their money and – thus far – I’m offering discounts and access to me. Not many people are taking advantage of that access to ask me things or to ask or videos on my Youtube channel on topics they’d like to see… so I’m not entirely sure what else I can do!

So let me know…

  1. What would tempt you to chip in at least $1 a month to my Patreon?
  2. What would you like to see me offer via Patreon?
  3. Tales of Gor represents a massively leap in quality for Postmortem Studios, but producing at that quality level in the future is only possible using crowdfunding, which people are increasingly tired of, and which is a lot more work. Would you support future crowdfunding or should I go back to the older, cheaper way and save crowdfunding for the really big projects?
  4. Would you like to see more support or new editions of our old games, or just more new games?
  5. What genres etc do you think are underserved at the moment and/or what would you like to see?
  6. Supporting materials for Pathfinder/Starfinder/D&D or new IP and games?

Let me know what you think in the comments or on my social media.

One response to “Soliciting Feedback & Patreon Bait

  1. Hi Jim – Here is my feedback: – For me, far and away my favorite work of yours is Machinations of the Space Princess.  I have picked up everything Gor-related and MotSP is still the best for me.  I found it to be the richest and most evocative.  More work in this space would get me on board. – In the same vein, I’d like to see your take on other traditional genres, like superheroes and pulp.  I think your perspective on a known genre has a lot of potential. – I’d like to see your take on an ROG version of a the video game Darkest Dungeons.  I think games like that have wide appeal and good visual style that would translate well, even without their IP. – I think the one- or two-page style complete game suits you well.  Maybe provide a road-map of ideas you have and letting folks provide input on what should come next would be interesting.

    Just my two cents. Regards, Angelo

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