Interview with RPG Designer James “Grim” Desborough

Argosy Magazine

14900553_10157597632260545_5489451569054181338_n.jpgLet start at the beginning. How did you get your start in RPG publishing, and what would you recommend to new writers today?

I got my start in games writing producing photocopied fan material and zines – very punk. Would be considered illegal to do these days, I’m sure. I’d sell them at conventions and around school, that sort of thing. Eventually me and a friend pitched a bunch of ideas to every RPG company we could find and SJG took the bait – and Munchkin was born. That was my ‘lift off’, I suppose.

Today I’d tell writers that it is an horrendously fractured and absurdly competitive field. That there’s no rules any more. That they’re probably better off self-publishing, but that it’s a lot more work and needs a fine balance of self promotion and not being a dick. When it comes to the fiction I’ve not cracked…

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