#RPG – Postmortem Studios Update June 2016

gor-illo17_sketch

Here’s a quick monthly update on the current state of affairs here at Postmortem Studios.

Personal
I’m a lot healthier than I have been and am working full time again for the first time in about three years. It’s taking a bit of adjustment  but so far I’m keeping it up. I’m using this energy and effort to try and keep up a regular schedule of small releases and freelancing and to build up to regaining the financial independence and self reliance I had before depression slapped me around like a ruler meeting a Catholic schoolboy’s hands.

So far this has only been going on for half of last month but I still treat that as something of a victory especially since I’ve been able to raise my monthly income by about 50% just within that period. It feels good – but exhausting – to be back on the horse.

If you want to support my work and help me out, you can donate to my Patreon, and I’m looking for ideas as to what I can offer as Patreon rewards, but at the moment all I can offer are warm fuzzies.

Work Update
At the moment I’m primarily focussed on finishing off and putting out older material that wasn’t completed. This is primarily because I need to put out material quickly at the moment, meaning it’s all going to be more support material for existing games and odd little interesting notions and side projects. I also have a few people working for me – sadly pseudonomysly – on projects that I’m ‘not allowed’ to look at.

Gor is still very nearly there. There is another slight delay which, again, isn’t anyone’s fault. This project has, I swear, been cursed. Everything that could get in the way for me or the artist has done. Still, we should hopefully be on course for the end of the month. Fingers, fucking, crossed.

Services
I am a 15+ year veteran of the tabletop game publishing world with experience in freelancing and self publishing. I’ve worked for Wizards of the Coast, Steve Jackson Games, Nightfall, Cubicle Seven Entertainment and more. I have also written fiction and worked on social media computer games, packing a lot of meaning into short pieces of text. As a self-publisher I have overseen every step of the publication process from concept through to publications including writing, editing, layout and modification.

Here’s some of the services I can offer, and the minimum prices offered – though anything is negotiable up or down depending on the client.

  • New writing (raw text) $0.03c/word.
  • Proofreading/Light Editing/Commentary $0.01c/word (second and third deeper passes are possible).
  • ePublishing/RPG Publishing consultation Skype/Hangout/Call $20/hour.
  • Consultation on your game project $20/hour.
  • Layout (InDesign) $10 an hour.
  • Stock Art Shopfront: Postmortem studios has a huge stock art catalogue from multiple artists and we’d love to add you to that storefront. If you’re an artist who wants to sell your stock art but doesn’t want to deal with the accounts and uploads etc with your own storefront (which would be my first recommendation) then I can do that for you for 50% (I round up your payouts though).

Recent Products
Clipart Critters MEGABUNDLE:
A once in a lifetime offer (at least until September the first) this is ALL of Brad McDevitt’s stock art – up to number 400 – at a HUGE discount. This is basically a company start-up resource which will provide you with plenty of fantasy, horror, science fiction and modern images to kickstart your company into progress with low initial overheads for art. It’s also a fantastic resource for existing companies.

Diversity Dungeons: Despite claims to the contrary from all sides involved this is intended as a fairly serious examination of diversity issues in gaming from a world-building/game design and publishing perspective. It outlines the obstacles and methods to overcome including (or not including) diversity in your games and some material – from bitter experience – on the current febrile atmosphere around games publishing.

The Cathedral of Misogyny: An affectionate pisstake of 4chan, internet culture wars and hyperbole via the medium of a comedic 5th Edition D&D adventure, based upon a scenario I wrote as an introduction for a new player coming in from computer games. Part of the scenario was played online and there’s a Youtube video of it here.

Fistful of Horror 3: A collection of horror scenario ideas in the theme of my 100 seeds. System neutral but geared towards modern horror.

Fifth Fantasy – The Chancer: A new 5e D&D character class, based around the gambler archetypes found in Japanese RPG computer games. This will become a series and, perhaps, a setting if there are a few more sales.

Our entire catalogue (other than the newer items) – easier to browse than the online sites can be downloaded for free HERE.

Social Media & Contact
I’m always open to contact, discussion, ideas and more. If you have questions, queries, suggestions or feedback – good or bad – please do get in touch.

You can comment here on the blog.

You can find me on Twitter @grimachu

You can find me on Facebook 

You can find me on Youtube

If you want to ask questions (or troll me) anonymously I have an Ask.fm

3 responses to “#RPG – Postmortem Studios Update June 2016

  1. Aren’t you selling yourself short? Aside from the UK freelancer associations recommending much more per word than that, even 3c per word is below a reasonable industry standard. More, asking $10 per hour is £6.88 currently, and that’s not even minimum wage (for anyone over 25 it’s £7.20). If a UK publisher paid you that, they’d be breaking the law.

    More than that, with your CV, shouldn’t your work be worth a whole lot more? Don’t you deserve to be paid more than slave wages?

    • The RPG industry pays shit. The most I’ve ever been paid for writing is 6c a word. The prices I’m offering are a bottom baseline and I don’t mind doing people favours from time to time. What I deserve and what the market will bear are two different things.

  2. Firstly, glad you are feeling better! Secondly, hope your Gor RPG sees the light of day soon. I just started reading the books again, and it reminds me of when I ran it as an AD&D 1e setting (yes, it was that long ago): looking forwards to seeing what you have made of it. Fun world to read about and to game in, although I don’t think I’d like to visit there myself!

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