I love everything about Overwatch, except the game (I hate PvP) so it’ll be Battleborn for me. Still, the characters are great and I felt like having a little fun, so…
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Bastion – SST Laboratories Siege Automaton E54
Once a frontline combatant in the devastating Omnic Crisis, this curious Bastion unit now explores the world, fascinated by nature but wary of a fearful humanity.
Originally created for peacekeeping purposes, Bastion robot units possessed the unique ability to rapidly reconfigure themselves into an assault-cannon mode. But during the Omnic Crisis, they were turned against their human makers, forming the bulk of the omnics’ rebel army. Following the resolution of the crisis, nearly all of them were destroyed or disassembled. To this day, Bastion units still symbolize the horrors of the conflict.
One unique Bastion unit, severely damaged in the final battles of the war, was left forgotten for over a decade. It lay dormant, exposed to the elements and rusting while nature slowly reclaimed it. Overgrown with vines and roots and nested upon by small animals, the robot sat inert, seemingly unaware of the passing of time. That was until one fateful day, when it unexpectedly reactivated. With its combat programming all but lost, it instead displayed an intense curiosity about the natural world and its inhabitants. This inquisitive Bastion unit set out to explore its surroundings and discover its purpose on a war-ravaged planet.
Though “Bastion” appears to be gentle—even harmless, at times—its core combat programming takes over when the unit senses danger, utilizing its entire arsenal to eliminate anything it perceives as a threat. This has led to instances of conflict with the few humans it has encountered, and has driven it to avoid populated areas in favor of the wild, uncharted regions of the world.
Charisma 11+0 Charm 6
Comeliness 11+0 Looks 6
Constitution 17+3 Toughness 12
Dexterity 13+1 Reflexes 7
Intelligence 13+1 Logic 7
Strength 16+3 Power 8
Wisdom 15+2 Will 8
Painless x3: +3 HP/Level, +3 Toughness
Hit Points: 77
Psi Points: 9
Attack Bonus +5
Ranged Attack: +6
Close Attack: +8
Ranged Defence: 12/9/10
Close Defence: 14/11/12
Ranged Damage Bonus: +2
Close Damage Bonus: +3
Social Reaction: +0
Initiative Bonus: +7
Skills Points: 10
Climb: 1
Languages: 1
Search: 1
Security: 1
Sleight of Hand: 1
Sneak Attack: 1
Stealth: 1
Structure: 1
Survival: 1
Tinker: 5
Juggernaut: 6
Gear
Recon Configuration
Very Heavy Armour: 1d8 Protection -1 Defence
Medium Calibre SMG: 1d6 damage, Medium Range, Ammo Save 16, Autofire x1
Turret Configuration
Juggernaut Armour: 1d20 protection (front) 1d12 protection (rear), -3 Defence.
Medium Calibre Vulcan Cannon: 1d10 damage, Long Range, Ammo Save 10, Autofire x2
Tank Configuration
Ultra Heavy Armour: 1d10 Protection, -2 Defence
High Calibre Cannon: 1d12 damage, Extreme Range, Ammo Save 10, Explosive (1d10)
(Tank configuration drains a lot of energy and can only be activated for 1d8 turns per combat).
Shifting configurations takes a full turn.
D.Va is a former professional gamer who now uses her skills to pilot a state-of-the-art mech in defense of her homeland.
Twenty years ago, South Korea was attacked by a colossal omnic monstrosity that rose from the depths of the East China Sea. The massive, lumbering construct caused catastrophic damage to coastal cities before it was driven back beneath the waves. In response, the South Korean government developed a mechanized armored drone unit, called MEKA, to protect urban environments in future engagements with the omnic threat.
The government’s fears proved to be well founded, as a disturbing pattern of attacks emerged. Every few years, the monstrosity would rise from the sea to assault South Korea and its neighbors. The omnic learned from these encounters, often reconfiguring itself in a different form and appearing with new weapons and capabilities. Each incident ended in a stalemate, with the monstrosity defeated but not destroyed.
As the omnic continued to adapt, it eventually disrupted MEKA’s drone-control networks, forcing the military to place pilots in the mechs. Scrambling to find suitable candidates, the government turned to the country’s professional gamers, who possessed the necessary reflexes and instincts to operate the mechs’ advanced weapons systems. Top stars were drafted, including reigning world champion Hana Song, also known as “D.Va.” Famous for her elite skills, D.Va was a fierce competitor who played to win at all costs, and she had a well-earned reputation for showing no mercy to her opponents.
Seeing her new mission as a game, D.Va fearlessly charges into battle alongside the rest of her MEKA unit, ready to spring to her nation’s defense at a moment’s notice. Recently, she has begun to stream combat operations to her adoring fans, and her growing following has turned her into a global icon.
Charisma 14+2 Charm 7
Comeliness 16+3 Looks 8
Constitution 11+0 Toughness 6
Dexterity 17+3 Reflexes 9
Intelligence 17+3 Logic 9
Strength 8-1 Power 4
Wisdom 16+3 Will 8
Adaptable x3: +3 Skill Points.
Hit Points: 17
Psi Points: 12
Attack Bonus: +1
Ranged Attack: +4/+6
Close Attack: +0/+1
Ranged Defence: 15
Close Defence: 12
Ranged Damage Bonus: +3
Close Damage Bonus: -1
Social Reaction: +5
Initiative Bonus: +4
Skill Points: 18
Climb: 1
Languages: 1
Search: 1
Security: 1
Sleight of Hand: 1
Sneak Attack: 1
Stealth: 1
Structure: 1
Survival: 1
Tinker: 4
Experimental Tech: 6
Robotic Companion (MEKA): 6
Gear
MEKA Suit (This must be destroyed before D.Va can be attacked).
Ram +1 Close Attack Bonus 1d4 damage
Twin Fusion Cannons +2 Ranged Attack Bonus 1d8 damage, Autofire, Long Range, Ammo Save 12
15 HP
Armour: 1d4, Jump Jets, Ejector Seat (releases pilot on destruction).
Saves 6
Juggernaut 1
Personal Gear
Skintight bodysuit: 1 Armour
Light Machine Pistol: d4 damage, point blank range, Ammo Save 18, Autofire.
The cyborg Genji Shimada has made peace with the augmented body he once rejected, and in doing so, he has discovered a higher humanity.
As the youngest son of the master of the Shimada ninja clan, Genji lived a life of luxury and privilege. He had little interest in the family’s illegal businesses, and although he excelled at and enjoyed his ninja training, he spent most of his time pursuing a playboy lifestyle. Many within the clan considered the carefree Genji to be a dangerous liability, and they resented his father for coddling and protecting him. Following the clan leader’s untimely death, Genji’s older brother, Hanzo, demanded that Genji take a more active role in their late father’s empire. Genji refused, enraging Hanzo. The tension between the brothers built to a violent confrontation that left Genji on the verge of dying.
Hanzo believed that he had killed his brother, but Genji was rescued by Overwatch and the intervention of Dr. Angela Ziegler. The global security force saw Genji as a potential asset in its ongoing operations to combat the Shimada clan. As Genji’s injuries left him clinging to life, Overwatch offered to rebuild his body in exchange for his help. He was put through an extensive process of cyberization, which enhanced his natural speed and agility and augmented his superlative ninja skills. Transformed into a living weapon, Genji single-mindedly set about the task of dismantling his family’s criminal empire.
But as time passed, Genji felt increasingly at war with himself. He was repulsed by the mechanical parts of his body and could not come to grips with what he had become. When his mission was complete, he abandoned Overwatch and wandered the world in search of meaning. He drifted for many years before crossing paths with the omnic monk Zenyatta. Though Genji initially rejected Zenyatta’s wisdom, the benevolent omnic would not be deterred. In time, Zenyatta became his mentor, and under the monk’s tutelage, Genji reconciled his dual existence as both man and machine. He learned to accept that although he had a cyborg body, his human soul was intact, and he came to see his new form as a gift and a unique strength.
Now, for the first time in his life, Genji is free. Even he cannot say where his path will ultimately lead.
Charisma 10+0 Charm 6
Comeliness 10+0 Looks 5
Constitution 16+3 Toughness 8
Dexterity 16+3 Reflexes 8
Intelligence 11+0 Logic 6
Strength 20+5 Power 10
Wisdom 14+2 Will 7
Cyborg x3: Skin Armour 3 (1d8, +9hp)
Hit Points: 66
Psi Points: 8
Attack Bonus: +5
Ranged Attack: +8
Close Attack: +10
Ranged Defence: 17
Close Defence: 15
Ranged Damage Bonus: +2
Close Damage Bonus: +5
Social Reaction: +0
Initiative Bonus: +7
Skill Points: 9
Climb: 2
Languages: 1
Search: 1
Security: 1
Sleight of Hand: 1
Sneak Attack: 1
Stealth: 2
Structure: 1
Survival: 1
Tinker: 1
Ambush: 2 +2d6 damage on surprise attacks
Defensive Gunfighter: 2 +2 Ranged DEfence
Weapon Expert Melee: +1 Attack in Melee
Gear
Deadly Katana 1d10 damage, Armour Defeating x1.
The Katana can be overdrive into ‘Dragonblade’ mode once per combat, doing 1d20 damage with Armour Defeating x2.
Shuriken Clusters D4 damage, Autofire x2
Twin Cyberarm
Twin Cyberleg