Machinations Companion: Psion Expansions

d21612e2242709c33d7a3b9c075da835The Machinations Companion will include some new and additional psychic powers, a different version of Psion advancement and a whole alternative scheme for less ‘magic-like’ psychic powers, more akin to those found in harder forms of science fiction.

Example New Powers

Level 3

Arc: You transmute psionic energy into electrical energy. It arcs from your hand doing d4/level damage if it strikes the target (who gets a Reflex Save to avoid the damage. If they take damage the power can arc to another target in range (5m) and it continues to bounce between targets, even returning to the same victims, until you terminate the effect or a target makes a successful Save.

Manna Meal: You can solidify psychic energy into a slightly glowing, doughy, tasteless substance that can be eaten. The manna contains enough nutrition and water to sustain a person equivalent to a normal meal. Each use of this ability produces enough food for 1 person/level. Manna lasts 24 hours +1 hour/level before disintegrating back into the astral plane.

Phantasm: You can create a psychic illusion that seems real to every sense, but which cannot do any real harm. You can create such an illusion or series of illusions up to 1m squared per level. EG: A level 10 psion could fill a 10m x 10m area with an illusory party, filled with exotic aliens and still have some illusory capacity left. An illusory person requires 1m x 2m.

Example New Power Path

Psi-Paths are fairly broad, general psychic ‘paths’ with basic powers and numerous sub-powers and additions that you can purchase. Each power starts with a Base Power, which is the first effect that you have to buy with your first point (base cost). Each power also comes with a set of ‘boosts’. You can spend Psi Points to add these boosts when you ‘cast’ the effect, or spend Power Points to permanently make the effect more powerful in the future (though you can still spend Psi Points to boost it further when you use it).

Path of Telepathy

Base Power: Read Minds

With the Read Minds base power you can reach into the mind of a person and pluck out a particular thought or memory. Should the power succeed you could, for example, ask the Games Master what they are currently thinking, how they feel about a particular person, what the password is and so on.

Base Range: Line of Sight
Base Effect: Read a single thought from a single sentient creature against their will. The target gets a Will Save to resist the power. You can also use this power to passively sense sophont minds within range.
Base Cost: 1

Boosts
Range: 1/25m (no need for line of sight, just awareness).
Reduce Save: 1/1
Read Multiple Thoughts: 1/1
Scan Multiple Minds: 1 per person, use highest Save.
Read Animal Minds: +3 cost.
Read Repressed/Lost Memory: +3 cost.

How Psi-Paths Work

Girtha the Unbound is a new, level one Psion.

At Level One she has 5 Psi Points and 5 Power Points after her statistical boosts.

She wants to play a powerful psychokinetic and chooses to start with the Path of Psychokinesis. As such her first power has to be Telekinesis. This has a base cost of 1, leaving 4 points remaining, and gives barebones access to the Telekinesis power. Girtha wants a different power really, and so spends the remaining points getting Pyrokinesis (X-Kinesis, 2 points) and buying a base damage of 1d4 for it.

(When using a power you use the base cost – 2 to use Pyrokinesis – and can boost the effects temporarily using your points. Githa could boost the damage to D12 by investing their power into a single attack).

At Level Two she has another two Power Points, which she sinks into her Pyrokinesis to raise the base damage to 1d8.

At Level Three she has another three Power Points, which she sinks into her Pyrokinesis power again to make it roll two dice as a base.

#RPG Fifth Fantasy: The Chancer – A gambling character class for 5e RELEASED!

gamblerBUY HERE

There are gamblers of all kinds across the many worlds, but a Chancer is something different. Lady Luck is not a god, she is something more and less, though she is embodied by and in many gods. Sometimes she reaches out and touches people with her blessing. For every unlucky person whose life is one of ruin and endless misfortune, there are others with blessed and lucky lives, raised or damned by her fickle favour.

Chancers are gamblers who have been touched by The Lady. Their abilities can be random and unpredictable, but their luck, itself, is predictable. Things tend to go right for them, not always, but often enough to make them, and those around them, supernaturally fortunate.

This book also contains gambling rules, magic items and equipment.

Having a Chancer in your party can easily mean the difference between success and failure and if you’re relying on luck, they’re essential.

Chancers are assets, making things easier not just for themselves but for everyone around them. The randomness of some of their special abilities can disrupt and disorder an otherwise ordered battlefield, usually to your benefit, sometimes to your detriment. They’re good in social situations and can raise money quickly, since they’re far more likely to win games of chance or bluff than anyone else. The trouble with that of course is that it makes enemies who don’t like being cheated.

Fifth Fantasy is intended to be a short series of alternative character classes, which are supposed to emulate the kinds of characters and roles found in classic JRPG and Anime games. As such they are most suited to high-magic games, and games which play up to the style of anime, manga and Japanese computer games.

No world is explicitly described, but the character class books will also contain magical items and some background material that will build an implicit setting – which may be detailed in the future.

You can keep up with Grim and Postmortem Studios in various ways…

Blog: https://postmortemstudios.wordpress.com/
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Board & Card Games: https://www.thegamecrafter.com/designers/postmortem-studios

Hardcopy: http://www.lulu.com/spotlight/grim1031

PDFs: http://www.rpgnow.com/browse/pub/384/Postmortem-Studios?affiliate_id=50144

And should you feel so inclined, you can support my work regularly with a Patreon donation. https://www.patreon.com/grimachu

ZelArt Scholarship Extension

145584Unbelievably, it appears that artists don’t like free money as there have been no applications for the Zelart Scholarship.

As such I am extending the application period until the end of February.

Here’s the cliff notes on how to apply:

  1. In order to apply you need to be in full-time education or to be in reduced circumstances (disabled, long term unemployed or in need of the money (around $600-700 at the moment) for a good reason.
  2. You need to submit a piece of artwork to be considered. Ideally this should be a new piece of art and it needs to be of publishable quality (at least 300dpi and at least A6 in size).
  3. Your artwork and your area of interest must be science fiction or fantasy, more broadly ‘genre’ fiction pieces are what is desired. That can include horror, post-apocalyptic and other sub-genres as well.
  4. The winning piece of artwork will be sold in future in order to help fund and perpetuate the scholarship.
  5. Send a query to grim AT postmort DOT demon DOT co DOT uk if you need more information.
  6. As and when you win you’ll need to be able to receive the money via Paypal.

The fundraiser appears to still be open for late donations. If you ARE an artist who wants to help you can also donate art for sale to help perpetuate the scholarship.

Once again, I ask any and al SF&F artists out there to help spread the word to art students and struggling artists everywhere. A few hundred dollars isn’t much but it’s enough to eat for a while, get art supplies, replace a broken tablet or tattoo gun and to make a difference.

If we continue to have no applications I will either roll the money over to next year, or find a deserving charity (perhaps the CBLDF) to donate to.