A little preview of some things coming in the MotSP Companion
The classes in the main book cover all your bases, but you might like some alternatives. Besides making up your own, more specialist classes another option is to model a character around one of their strongest statistics. Here’s a handful of classes, one based around each statistic.
The Face is a wheeler, dealer, ducker, diver and charmer. They can make deals with anyone and everyone to buy and sell anything, to get anything. They can scrounge up all kinds of things with little more than a wink and a smile to their name.
Skills: The Face can spend their Skill Points in any category except Psion or Scholar.
Saves: At character creation the Face raises their Charm save by +3.
Fixer: Each level of Fixer counts as a level of Web of Contacts and a level of Savings, separate to any points invested in those skills. This counts as a reserve of those skills that you can roll after a skill roll fails – or if you don’t have the skill. It grants the same bonuses and capabilities as those skills.
|Level||Experience Points||Hit Points||Attack Bonus||Skill Points|
|3||3,000||+1d4||+1||+1 – Fixer I|
|6||24,000||+1d4||+1||+1 – Fixer II|
|9||192,000||+1d4||+1||+2 – Fixer III|
|12||480,000||+1*||+1||+2 – Fixer IV|
|15||768,000||+1*||+1||+2 – Fixer V|
|18||+96,000/lvl||+1*||+1||+2 – Fixer VI|
*Con Bonus no longer applies from the level onwards.
**Plus Int & Wis bonuses (minimum 1 after all modifiers) only at first level.
NB: Attack bonus is not cumulative. Skill Points are.