A narrative computer game, derisively called a ‘walking simulator’. EGttR is as long-winded as its name, painfully slow to play with no meaningful interaction.
There’s zero point to this being a computer game or interactive experience since it isn’t really an interactive experience in any meaningful way. It would have been better as a film, radio-play or miniseries.
Pretty though.
Style: 4/5
Substance: 1/5
Overall: 2.5