There simply hasn’t been enough interest in a new journal to make the effort worthwhile. While there have been a few enthusiasts and a couple of entrants there isn’t sufficient interest to make the effort worthwhile.
This is, needless to say, disappointing. I believe there is a genuine need for some genuinely academic and scientific insight into games and frankly, that’s for selfish reasons. I want my game designs to be informed by facts and useful information and strategies.
Here though, I’ll have to admit defeat.
As such I suggest people redirect their efforts to League for Gamers, which is in the process of setting up an academic body and which I am involved in as an interested party (President, not that it means much at this stage and I intend to flee the position as soon as things are up and running).
L4G has a higher profile and more opportunity to make something happen from a better starting point. Still, things are going to be an uphill struggle for any attempt to get this done for some of the following reasons.
- Gamers have lost all faith in academia. The ‘losers‘ ‘study’ may have been one of many death blows. It’ll take a huge amount of effort to win that trust back. As bad, if not worse, than the situation with gaming media.
- There is genuine research going on in the existing structure, it’s just drowned out by bullshit. Many genuine academics and scientists don’t understand or see the need for an alternative or – more admirably – don’t want to cede ground.
- Devs don’t seem to care much either. Happy doing their own thing and product testing from the looks of it. It’s a shame as it means public money tends to support spurious research in this area (loser study) while private research and effort largely ends up staying internal.
- I haven’t had the ability to get enough exposure to the right kinds of people to get things off the ground. L4G should be able to.
TL;DR – Forget this effort, sign up to League for Gamers and talk to the other academically inclined people therein.