#RPG – Post Apocalypse World – Salvage

Salvage-Crew-Removes-USS-Guardians-Bow-Section*Smashes Apocalypse World to pieces*
*Rummages through the bits*

OK, how can we retool this into a halfway enjoyable, workable game…

OK, we need more scale to finesse things, so let’s double the scale from 2d6+bonuses to 2D12+bonuses.

You could whack together any stats you wanted, but for sake of argument let’s go with…

  • Will
  • Body
  • Sexy
  • Mind
  • Soul

In AW stats are normally -2 to +2 normally, -3 to +3 later than character generation. This would normally be doubled here, but here’s an opportunity to do better.

Let’s bring in a more traditional Stat+Skill organisation structure, since Moves suck balls, so we can have stats and then skills, which combined give you your totals. So Stats run -6 to +2 and skills run from zero to +2, with 3 possible later on and certain exceptions.

Stats start at zero and can be bought up to +2 at character creation with the four points you have to spend.

Skills start not being had at all, but again you have four points and spending a single point gives you a skill at +0.

You can drop stats for extra points to spend on stats and skills, but no lower than -6 and buy no higher than +2 at character creation.

You have six health, at zero you’ve snuffed it. You can choose to take a permanent penalty of -1 to a stat in place of damage at any point.

You get two spare points you can chuck into anything, like extra health, extra in a stat or skill (still within limits) or for weird abilities not unlike FATE stunts.

You can develop relationships with players and NPCs or communities in games from -6 to +2(3)

Every session gives you 1xp which can be used to buy stuff by paying 1 or its existing, current level, whichever is highest. That could also limit the maximum amount that helping people is good for.

Doing stuff?

Roll 2d12+Stat+Skill

1-2. Fail and six bad things happen.
3-4. Fail and five bad things happen.
5-6. Fail and four bad things happen.
7-8. Fail and three bad things happen.
9-10. Fail and two bad things happen.
11-12. Fail and a bad thing happens.
13-14. Succeed, BUT a bad thing happens too.
15-16. Succeed and a good thing happens.
17-18. Succeed and a two good thing happens.
19-20. Succeed and three good things happen.
21-22. Succeed and four good things happen.
23-24. Succed and five good things happen.

Every two more higher or lower cause more bad or good things to happen. Those things can be more damage, knocking a weapon flying and so on. Maybe you could also spend multiple good things to do special effects (I did something like this in Kagai! where you spend your successes to do damage).

Armour reduces damage 1-6.

Weapons do base damage, modified 1, 1d4, 1d6, 1d8, 1d10, 1d12 and maybe descriptions of special stuff they can do.

Baddies have a difficulty rank from +6 (like an asthmatic goblin) to -6 (an imperial dragon), health points, armour, some tactics they can use and some ‘bad things’ that they can do.

You get the idea.

So a character might look like…

Sir Fighty McFighterson ā€“ Knight of the Realm

Will +1
Body +2
Sexy +1
Mind -2
Soul -2

Stabbing Monsters +2
Riding Horsies +2
Bellowing Scarily +1

Two handed sword for jobbing monsters 1d10 damage, bleeding.
Plate Armour: 6
Shield: +1 Armour (7).

Sir Fighty is clobbering an orc, an Orc warrior is difficulty -2 and carries a dirty cleaver, that does 1d6 damage. The Orc can also take 6 damage.

The orc lunges for him with its dirty sword and Sir Fighty decides the best response is to clobber the motherfucker.

He rolls 2d12+Body+Stabbing Monsters for a total of 17, -2 for the orc challenge level for a total of 15. The sword does 6 damage +1 for a ‘good things’ making 7. That’s a dead orc.

A new challenger appears, another nasty orc. In closing with this wee bastard Sir Fighty ballses it up only rolling a total of 6, which with the -2 is reduced to 4. That’s a fail and five bad things. The orc rolls 4 for damage, which is all soaked up by the armour, spending all the extra ‘bad things’ brings that up high enough to do two damage. Huzzah for orcs!

You get the point, there’d be a lot more to do but stripped bare and reconstructed there’s a more workable (if still somewhat clumsy) RPG in there.

Dungeon World does it better, but doesn’t solve all the issues.

If you’re after a Post Apocalyptic game of worth, Barbarians of the Aftermath is good, retooling Cyberpunk 2020 with the Maximum Metal book works well too.

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