Traps & Triggers (not to be confused with Tunnels & Trolls) is an RPG based on the system of 5th Edition D&D, but better, because it incorporates Social Justice™ into every single aspect of the game. In order to play you will need a copy of D&D 5th Edition and, more problematically, some friends.
You are a hero of the enlightened and beautiful Bay Queendom. An enlightened and egalitarian land, surrounded by chaotic and evil lands full of monsters, The Chan Fiefdoms. These enemies threaten the glorious Bay Queendom every day.
Step 1: Don’t Choose a race – Race is a social construct and makes no difference to your character. Shortness, pointed ears, beards or immortality are nothing to do with genetics whatsoever.
Step 2: Choose a Class – Classes will be described later.
Step 3: Level – You all start at level 1, though level is explicitly not a measure of a character’s worth. Everyone levels up at the end of a game, no matter how badly they did.
Step 4: Ability Scores – Pick any numbers you like for your abilities, between 3 and 20. You are encouraged, but not forced, to take at least one Ability at a really low score so you can empathise with the differently abled.
Step 5: Describe your Character – Your character can look like anything you want, you can choose any height, weight or anything else you like. You can choose any hair colour at all, blue, aquamarine, navy, anything.
Step 6: Equipment – Start with any and all basic equipment and weapons you want. You also start with a trust fund that gives you 1,000gp at the start of each session.
Step 7: Positive Discrimination – Minority gamers are too rare and must be encouraged to play RPGs, even forced. In order to encourage them to play any player who can identify themselves as a minority receives a +1 (or equivalent) magic item of their choice and an extra 1,000gp each session from their trust fund.