Gorean Chronicles: The Final Stretch and the Kur Invasion

FUND IT!

We’re into the last ten days of the campaign and largely stalled at 50% funding. Traditionally, the beginning and end of a campaign is when the greatest amount of funding comes in, so we do still have a chance to raise our target amount.

With your help we can definitely do it. If each of you does your bit and reshares the campaign to your friends and on websites, we can get that last bit of cash. The project will move forward either way, but the more money we can raise now the more quickly that will happen and the better it will be…

To whit…

The Kur threaten to invade our lands once more, marching down from the frigid north in great numbers. Their agents have moved ahead of them, spreading dissent, teaching the men of the north to be ‘civilised’ and robbing them of their fighting spirit.

Some resistance remains, but will it be enough to rouse the men of Gor to battle? At the fighting camp the skalds wait to tell the tales that will fire the blood of warriors to become that of heroes, they just need enough men to tell…

Three more contributors: A band of 50 warriors will be told tales of the ice beasts. (Early access to anyone who has donated $10 or more to the raw document files for the books).

100 Total Contributors: A band of 100 warriors will be told of the time Tarl Red-Hair and the men of the north turned back the Kur in living memory. (A free starting adventure will be added to the rewards at every level and the art-booklet PDF will be reinstated).

150 Total Contributors: ?

Here is a classic Achilleos interpretation of the Kur for inspiration.

 

Gorean Chronicles – Worldbook Sample ‘O’

Oases

FUND IT

Oases: Besides the main oases there are many other, smaller ones. The Oasis of the Lame Kaiila is a tiny, barely notable oasis while the Oasis of the Sand Sleen is claimed by the Kavars and is of reasonable size. The Oasis of the Stones of Silver is another small oasis while the Oasis of Two Scimitars is an out of the way place held by the Bakah tribe, vassals of the Kavars. Two Scimitars welcomes bandits – by night – to add to their income.

Gorean oases in the Tahari are rich centers of trade and favored targets for bandits. Caravans from Tor, Kasra and Turia thread them together and bring them the goods they need to survive (cloth, silk, rugs, metals, jewels, ivory, perfume, hides, wood, leather, salt, spices, weapons, tea, slaves) and in exchange they export dates, pressed date bricks and vegetables.

Oases settlements are built as forts but cannot protect the farms that depend on the oasis – and irrigation – to work, rendering those vulnerable to bandits. Most settlements side with one of the nomad tribes for increased protection.

Oasis of Nine Wells: The Oasis of the Nine Wells is one of the larger oases with a population of twenty-thousand people. Of the larger oases it is typical with a fortress kasbah protecting the agricultural land around the oasis itself and its many wells.

Oasis of the Battle of Red Rock: The Oasis of the Battle of Red Rock is claimed by the Aretai. A mirage on the sand reflects and magnifies the image of the oasis at a distance, making it hard for those unfamiliar with the route to find. Red Rock itself is a large shelf of red sandstone behind the oasis. Red Rock is the last major supply point for two-thousand pasangs, beyond it lies the dreaded and deadly dune country.

Gorean Chronicles: The Warrior Caste Template

3793355-3688288-300-rise-of-an-empire-themistocles

Themistocles is probably a better model of a Gorean warrior than Leonidas. Image from 300: Rise of an Empire

Gorean Chronicles uses the D6 System, which can use templates – standard character ‘types’ – which you can customise to create your own character. Below is a sample template for a member of the warrior caste.

Caste of Warriors

The Caste of Warriors are fighters without peer, the elite standing army of civilised Gor, men whose skill at arms is known and feared. Warriors are well regarded and feared – and with good reason. If you want to play a Tarnsman you should play a warrior, put some of your extra dice into Tarn Riding and be prepared to put some hard work and a lot of money into gaining a new tarn to ride.

Add six dice to Abilities and five dice to Skills to customise this template.

Agility 2D

  • Athletics 2D+1
  • Blades 2D+2
  • Clubs 2D+1
  • Evade 2D+1
  • Fistfight 2D+1
  • Riding 2D+1
  • Spears 2D+2
  • Stealth 2D+1
  • Throwing 2D+1

Dexterity 3D

  • Crossbow 3D+1
  • Draft Beast 3D+1
  • Rope Work 3D+1

Body 3D

  • Fitness 3D+1
  • Endurance 3D+1
  • Run 3D+1
  • Survival 3D+1
  • Swimming 3D+1

Reason 2D

  • Healing 2D+1
  • Initiative 2D+1
  • Kaissa 2D+1
  • Navigation 2D+1
  • Scholar 2D+1
  • Senses 2D+1

Arts 1D

Charm 1D

  • Animal Handling 1D+1
  • Command 1D+1
  • Intimidation 1D+1
  • Slave Handling 1D+1
  • Will 1D+1