Gorean Chronicles – RPG Scale – Survival



Roleplaying games – and stories in general – can take place on many different scales.

Perhaps the most basic level that any game can be based around is the simple fact of survival. Making enough money to get by, hunting for food, surviving the presence of predators, dealing with poison and disease, the effects of the weather, natural disasters and so forth.

Gor has many wild spaces, from the depths of the Tahari desert to the tangled arborial regions of the Northern Forests and the jungles of The Interior. The great plains and the storm-tossed ocean offer other challenging landscapes, as does the frozen north. Outside of the cities, even in the villages and farms, life is much less certain or safe.

In the books some of the best examples of this kind of ‘survival level’ scenario are found explicitly in the destruction of Ar’s army in the Vosk Delta and implicitly in the way the beggars and She-Urts have to survive on the streets in Schendi and Port Kar.

The ability to hunt and to know what plants can be safely eaten, where to find clean water, are much more valuable skills on Gor than in many game settings.

If I were running a survival scenario I would boil down each day to rolls to provide enough food and water, and to one significant or interesting encounter per day as a way to bring more roleplaying and drama into it without boring everyone by covering every detail. Perhaps a wild tharlarion lurks in the swamp, or they find tracks from an escaped slave. Perhaps they’re being tracked by bandits, or there’s a mass hatching of nasty, stinging flies in a pool. A ‘case in point’ to differentiate one day from another.

Gor: Crowdfunding Update

Art1We’re nearly halfway through the crowdfunding appeal now and we’re at 42% of our goal. I’d like to get that to 50% over the next two days, which means convincing you to give up another $400 or so between you.

One thing I’m offering, as an exclusive to backers, is a PDF booklet of Michael’s art, at larger scale and without the distractions of text, for those who back the project as an exclusive for those who get the PDF books and print.

How else can I convince you to give up some cash? Tell me and let me know! Also please be sure and do me a favour and pass on information about the project to all and sundry. The more money we get, the more art Michael can do and the better the final products will be.

Also, don’t forget, even if you’re not a roleplayer, the world book will make a great art and information resource on the book series and a fine thing to own in its own right, quite apart from the game.