There are heated discussions around several of our products and several works I’ve produced in the past. These emerge every so often and often in fora where it is impossible for me to defend myself or offer explanations. Sometimes they come back here. Many of these arguments and misinterpretations come from ‘Social Justice Warriors’ (SJWs). We here at Postmortem Studios, despite producing less material of late due to other commitments, have adhered to a policy of ‘not giving too much of a damn’, and these recent discussions have not prompted us to change that policy. After some deliberation we’ve decided to make our policy clear.
Every person involved with Postmortem Studios stands in support of equality, whether it be race, sex, gender identity, disability, political creed, religion or lack therof. We’re also in support of free expression, satire, adult material for grown-ups, robust discussion and the capacity for people to disagree and yet still have fun together and enjoy some of the same things. As should be possible to glean from our material we’re a left-wing and anarchistic organisation and while we don’t claim to be unbiased or to have our own views, you’re also welcome to yours and welcome to debate them. We don’t believe in patriarchy, rape culture or privilege (at least as in the sense used by SJWs) or their usefulness in discussion, but you’re welcome to. In the context of current discussions equality for all people, regardless of sex – even men – is something we consider a worthy goal.
As a group, we at Postmortem find the politics of SJWs to be toxic, offensive and completely removed from reality. Yet we couldn’t really give 10ccs of flying monkey jism if you adhere to these ideas and play our games, or post on fora about them, or post about how they intersect with the fantasy magic, technology or societies of our works of fiction. If we disagree, it’s quite likely your ideas that we find noxious will find themselves used by a villain or lampooned in one of our games. Even though we’ve found the lies and misrepresentations made by our detractors detrimental to our business and personally insulting – even libellous – we respect people’s right to be wrong headed and to hold views that offend our sensibilities.
We want the, loose, community of Postmortem fans to be genuinely inclusive of all viewpoints, so long as people are on topic and mindful that it’s possible to disagree without painting the other side as kitten-drowning baby murderers who are worse than Hitler. We understand that people who hold all manner of viewpoints, even SJWs, see themselves as ‘the good guys’ and as being supportive of progress or the betterment of society, we just hope that popping the echo-chamber bubbles these groups have by them running into alternative points of view may moderate extremism on all sides a little bit.
Those who explicitly attack the equality seeking measures of other groups and seek to exclude them from the public square, even in the arena of science fiction, fantasy and games, are enemies of liberty, free expression and the free marketplace of ideas and we find it – frankly – staggering that any person involved in any creative endeavour would back de-facto censorship of this blanket sort, even on private fora. The type of community we want is the kind of rough and tumble, idea-slinging, free-debating utopian vision that the internet was founded upon and which Generation X seems to have forgotten and Generation Y has failed to live up to.
We don’t give a tinker’s cuss if you’re a radical feminist, a SWERF, a TERF, an MHRA, a MGTOW, a Black Panther, Christian Identity, Earth First, a Tumblrina or even a climate-change denying Republican. You’re welcome to enjoy our games and discuss them from your point of view and we’ll only give a damn if you start being a dick in general, not because of what your views or.
We want our games and our blog to be genuinely open and inclusive, in the actual meaning of the word. A ‘safe space’ for interesting and controversial ideas and reasonable conflict. An art that’s being lost in social and conventional media today.
We won’t ban you just for holding a point of view we disagree with, because that’s antithetical to our values as a creative enterprise, egalitarians, libertines and digital citizens of the 21st Century.
Games are pretend, fun, and safe places to wrangle difficult ideas and controversial politics. Have we learned nothing from playing Bioshock? Frankly, weird views and applications of technology and magic from twisted – or at least different – minds can fuel the creative process.