MotSP: Things and Stuff IV

Cannoneer_v2_FigureBlaster_v2_FigureHeavy Scrapper 25xp
Close Defence: 13
Ranged Defence: 12
Armour: 1d4/1d6-1 (depending on armour)
Hit Dice: 2+2 (11hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d4 (fist), or by weapon (Pipe gun, Cobble Cannon or Scrap blade)
Saves: 5, Toughness 7
Skills: Tinker 1, Juggernaut 1, Toughness Save +2
Traits: Adaptable x3

Scrappers are typically found on post-apocalyptic worlds, prison planets or during civil disturbances. Jun

New Stuff
Light Junk Armour – Light Protection 1d4, Junk Built 50gp
Heavy Junk Armour – Heavy Protection 1d6-1, Junk Built -1 defence 150gp

Pipe Gun – Pistol, High Calibre 1d10-1, Range: Medium, Ammo Save: 0, Inaccurate -1 Junk Built, Vicious, 200 gp
Scrap Blade – Deadly 1d10-1 damage, Junk Built, Bleeding, 35gp
Cobble Cannon – Medium Calibre d12-1 damage, Range Long, Ammo Save: 10, Junk Built, Vicious, Explosive, Inaccurate -1, 2250gp

Junk Built: (Weapon modifier) Reduce damage or protection by 1 and cost by -0.25. You can only take this up to two times. Any item must have some cost.
Bleeder: (Weapon modifier) The weapon causes deep, bleeding cuts. If the target is hurt they bleed out half that rolled damage rounding down next turn. Cost x1.0

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