MotSP: Things and Stuff II

The ScarCrow series of robot sentries are fragile, but cost effective. For the cheaper-minded but security conscious mastermind, villain, frontier banker, drug dealer, or paranoiac. Plentiful and common, the ScarCrow is relatively easy to repair and simple to program as well as lightweight and able to fold down into a small package, luggable by one person.

Assault_Mech_Mk._I_FigureScarCrow Robot Sentry 25xp
Close Defence: 12
Ranged Defence: 12
Armour: 1
Hit Dice: 2d+4 (13hp)
Initiative: +0
Movement: 15m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Search: 3
Traits: Keen Sight x3 +150% distance, Low-Light, Painless x2, No Hands.
Twin, Slaved Efficiency Blasters 2D4 (take the highest), Range Long, Ammo Save 19 50gp +1 to hit
330gp to purchase

 

Assault_Mech_Mk._I_v2_FigureScarCrow Deluxe Robot Sentry 50xp
Close Defence: 12
Ranged Defence: 13
Armour: 1d4
Hit Dice: 3d+6 (19hp)
Initiative: +0
Movement: 15m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Traits: Keen Sight x3 +150% distance, Low Light, Painless x2, No Hands
Light Deflector Shield
385gp to purchase

Other New Stuff
No Hands: Can be taken in place of a stat penalty to give an extra trait. You have no hands, so can’t manipulate anything physically, at least not easily.

Amalgamated Zap Efficiency Blaster
Small Calibre laser carbine: D4, Range Long, Ammo Save 19 250gp +1 to hit

An energy efficient, long range blaster carbine suitable for sentry guns, guard robots and power-conscious settlers.

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