MotSP: Things & Stuff VI

Crdnl_Constructor_Unit_v2_Figure

Colonial Logistics Constructobot 50xp
Close Defence: 14
Ranged Defence: 10
Armour: D6
Hit Dice: 3 (14hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d8
Saves: 5, Power 6
Skills: Structure 2,
Traits: Shell x2, Adaptable, Powerful
45gp on the open market.

Cheap and cheerful, lightweight robots that are not intended to last but are capable of doing the initial grunt-work in setting up a colony or base camp. Those that last until the end of the job are often crudely reprogrammed for security duties or used as loaders.

Crdnl_Defender_v2_FigureIrnBrute Riot Officer 25xp
Close Defence: 14/16
Ranged Defence: 12/14
Armour: 1d4/1d6
Hit Dice: 2 (9hp)
Initiative: +0
Movement: 10m
Attacks: 1/+1
Damage: 1d4 or by weapon (stun rifle)
Saves: 5
Skills: Combat Dodge 2, Tactical Command 2
Traits: Adaptable x3

Goonata Stun Rifle: Medium Calibre Carbine D6, Ammo Save 16, Volt damage, Shocking, Powerful Stun x1. 350gp
BlokTek Hand Shield: Energy Tower Shield +2 Close Defence, +2 Ranged Defence. 100gp
BlokTek Enforcer Armour: Medium Armour 1d4, 1d6 versus kinetic attacks. 200gp

New Weapon Mod: Specialist Defence – You can raise an armour’s protection against a specific kind of attack by raising the cost by x1.0. You can also make it weaker against specific kinds of attack, reducing the cost by x0.1. This increases or decreases the protection one step.

New Weapon Sub-Mod: Powerful Stun. Only usable with a shocking weapon. Penalises the Toughness save by -1 each time taken. Maximum of three times. Raise the cost by x1.0 each time.

Physical Buckler Shield: +1 Close Defence. 10gp
Physical Full Shield: +2 Close Defence. 25gp
Physical Tower Shield: +2 Close Defence, +1 Ranged Defence 50gp
Energy versions double the cost and increase the ranged defence by +1.

MotSP: Things & Stuff V

 

Crdnl_Blade_FigureKoronī Assassin 100 xp
Close Defence: 14
Ranged Defence: 12
Armour: 1d2
Hit Dice: 5 (23hp)
Initiative: +1
Movement: 10m
Attacks: 1/+1
Damage: 1d4 (Fist), Kasaina 1d8 igniting, Shardpistol d4 (explosive).
Saves: 5
Skills: Stealth 2, Ambush 2
Traits: Adaptable x3

 

New Stuff
Koronī Slinksuit: 1d2 Armour, Life support. 40gp
Koronī Shardpistol: Small Calibre Pistol d4 damage, point blank range, Ammo Save 18, Explosive x1, Armour Defeating x1, 162.5gp.
Koronī Kasaina: Martial Weapon d8 damage, Armour Defeating x1, Igniting 45gp
Koronī Stress Goggles: +1 to damage with any weapon against any target. 1000gp.

Crdnl_Commando_v2_FigureKoronī Commando 75xp
Close Defence: 12
Ranged Defence: 12
Armour: –
Hit Dice: 4 (18hp)
Initiative: +1
Movement: 10m
Attacks: 1/+2
Damage: 1d4
Saves: 5
Skills: Stealth 1, Sneak Attack 1, Survival 1, Tactical Command 1
Traits: Adaptable x3

Koronī Chemcannon: Small Calibre Heavy Weapon d8 damage, Medium Range, Ammo Save 14, Acid, Sudden Death x1 800 gp.
Koronī Dragonsuit: Medium Armour D4, Battle Computer +1 Initiative, Flight Systems, High Speed x2, Life Support, 1200gp

New Weapon Mod: Acid. On a critical hit armour hit with this weapon is reduced one step. Increase cost by x1.0.
New Weapon Mod: Sudden Death – Lower the target number for a critical by 1. You can take this up to three times. Each time costs x3.0

MotSP: Things and Stuff IV

Cannoneer_v2_FigureBlaster_v2_FigureHeavy Scrapper 25xp
Close Defence: 13
Ranged Defence: 12
Armour: 1d4/1d6-1 (depending on armour)
Hit Dice: 2+2 (11hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d4 (fist), or by weapon (Pipe gun, Cobble Cannon or Scrap blade)
Saves: 5, Toughness 7
Skills: Tinker 1, Juggernaut 1, Toughness Save +2
Traits: Adaptable x3

Scrappers are typically found on post-apocalyptic worlds, prison planets or during civil disturbances. Jun

New Stuff
Light Junk Armour – Light Protection 1d4, Junk Built 50gp
Heavy Junk Armour – Heavy Protection 1d6-1, Junk Built -1 defence 150gp

Pipe Gun – Pistol, High Calibre 1d10-1, Range: Medium, Ammo Save: 0, Inaccurate -1 Junk Built, Vicious, 200 gp
Scrap Blade – Deadly 1d10-1 damage, Junk Built, Bleeding, 35gp
Cobble Cannon – Medium Calibre d12-1 damage, Range Long, Ammo Save: 10, Junk Built, Vicious, Explosive, Inaccurate -1, 2250gp

Junk Built: (Weapon modifier) Reduce damage or protection by 1 and cost by -0.25. You can only take this up to two times. Any item must have some cost.
Bleeder: (Weapon modifier) The weapon causes deep, bleeding cuts. If the target is hurt they bleed out half that rolled damage rounding down next turn. Cost x1.0

Darkzel Scholarship: Disappointing Update

86318This year was (is) to be the first year of the DarkZel Scholarship for young artists interested in the field of science fiction and fantasy.

The idea is to create a self-sustaining, yearly scholarship with which I can help out young artists in high school, college and university with money, expose their talent to the RPG community and maybe help them get started on a career.

My ability to publicise is limited, but despite publicity on social media and on some websites – such as BleedingCool – the response has been disappointing in the extreme. I have had one query and no entries.

Two weeks remain, the money pot is up to – close to – $300 now. A single piece of work is all that’s needed.

Please pass on this information, tell your friends, tell your kids if they’re artistically inclined.

I need your help to make this happen.

I really want to commemorate my friend and continue paying forward into the future and helping – and spotting – young talent.

MotSP: Things and Stuff III

Bubble_Drone_FigureTrionRobotniks S-Series Alpha 50xp
Close Defence: 12
Ranged Defence: 13
Armour: d6
Hit Dice: 3d+6 (19hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Traits: Shell x2, Painless x2
TrionArms Inferno: Small Calibre Heavy Weapon: d8 damage, Medium Range, Ammo Save 14, Igniting, Explosive
Light Shield: 5hp
945gp on the open market.

 

Bubble_Drone_v2_FigureTrionRobotniks S-Series Beta 75xp
Close Defence: 13
Ranged Defence: 13
Armour: d6
Hit Dice: 4d+8 (28hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Traits: Shell x2, Painless x2
TrionArms Inferno: Small Calibre Heavy Weapon: d8 damage, Medium Range, Ammo Save 14, Igniting, Explosive
Medium Shield 10hp
1220gp on the open market.

TrionArms Inferno
Small Calibre Heavy Weapon: d8 damage, Medium Range, Ammo Save 14, Igniting 1d4, Explosive 1m 800gp

TrionRobotniks manufactures mid-tier security robots, often also used by ‘bananoid republics’ to supplement their military as well – robots rarely being subject to mutiny. The S-Series is the most popular and a common sight in the tumultuous Zone of Cthon, on all sides. TrionRobotniks uses proprietary systems and hardware, luring customers in with relatively low prices and then gouging them on repairs.

MotSP: Things and Stuff II

The ScarCrow series of robot sentries are fragile, but cost effective. For the cheaper-minded but security conscious mastermind, villain, frontier banker, drug dealer, or paranoiac. Plentiful and common, the ScarCrow is relatively easy to repair and simple to program as well as lightweight and able to fold down into a small package, luggable by one person.

Assault_Mech_Mk._I_FigureScarCrow Robot Sentry 25xp
Close Defence: 12
Ranged Defence: 12
Armour: 1
Hit Dice: 2d+4 (13hp)
Initiative: +0
Movement: 15m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Search: 3
Traits: Keen Sight x3 +150% distance, Low-Light, Painless x2, No Hands.
Twin, Slaved Efficiency Blasters 2D4 (take the highest), Range Long, Ammo Save 19 50gp +1 to hit
330gp to purchase

 

Assault_Mech_Mk._I_v2_FigureScarCrow Deluxe Robot Sentry 50xp
Close Defence: 12
Ranged Defence: 13
Armour: 1d4
Hit Dice: 3d+6 (19hp)
Initiative: +0
Movement: 15m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Traits: Keen Sight x3 +150% distance, Low Light, Painless x2, No Hands
Light Deflector Shield
385gp to purchase

Other New Stuff
No Hands: Can be taken in place of a stat penalty to give an extra trait. You have no hands, so can’t manipulate anything physically, at least not easily.

Amalgamated Zap Efficiency Blaster
Small Calibre laser carbine: D4, Range Long, Ammo Save 19 250gp +1 to hit

An energy efficient, long range blaster carbine suitable for sentry guns, guard robots and power-conscious settlers.

Camelot Cosmos: Lords of Brass and Vassal Knights RELEASED!

124935Lords of Brass and Vassal Knights provides full details for 130 noble families including a one or two paragraph description, a motto, a heraldic device and details of strengths and weaknesses common to that family. These descriptions are for the families of the Pendragon realm in the Camelot Cosmos RPG but are generic enough to be useable with minor adaptation in any fantasy gaming setting.

Get it HERE