Back from Indiecon and recovering from the inevitable con-crud that has targeted my throat and guts. The bastard.
I ran games of ImagiNation, Irrepressible, PROJECT, Machinations of the Space Princess, Blood! and Agents of SWING. Various of those adventures will be polished up and published as time allows.
ImagiNation went brilliantly, everything I hoped it would be. The mixture of whimsy and darkness, creativity, gallows humour and imagination. Especially the game with the ‘dutch invaders’ playing it. I also had at least five people come up to me during the convention and thank me for writing a game centred around depression and mental illness and to also thank me for being open about my issues. I had a bit of a wobble at the start of the con so that was a great boost for me and made me feel that I hadn’t been wasting my time.
Irrepressible also went very well. People ‘got it’ and understood and appreciated the mechanic and the way the game reflected karma, ‘right action’ and the virtues of the pilgrims. All that and it was still wonderful, irreverent fun.
Machinations is what you’re probably all most interested in. The game went great though it also helped to identify a few rules and bits and pieces that need to be changed. Overall though I seem to have been able to project the setting into people’s minds and help them have fun without Satine’s art. WITH Satine’s art the game should produce multiple nerdgasms at a distance of up to fifty feet! I should probably charge extra for that. One thing people definitely seem to want are props (dice/cards) and rules for ongoing campaigns, carving out their own empires and businesses in a savage universe.
Sales were shite at the con, unfortunately. It seems that the recession is finally biting into gamers and the traditionally resilient hobby business. That’s a worry but we can hope that things will start to pick up from here and that Dragonmeet will go better – sales wise.